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Searched refs:GL_COMPILE_STATUS (Results 1 – 7 of 7) sorted by relevance

/external/eigen/unsupported/test/
Dopenglsupport.cpp81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader()
89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); in createShader()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp197 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h409 #define GL_COMPILE_STATUS 0x8B81 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1023 GLES20.glGetShaderiv(id, GLES20.GL_COMPILE_STATUS, intBuf1); in updateShaderSourceData()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java970 glGetShader(id, GL_COMPILE_STATUS, intBuf1); in updateShaderSourceData()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp3073 case GL_COMPILE_STATUS: in glGetShaderiv()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h500 #define GL_COMPILE_STATUS 0x8B81 macro