Searched refs:GL_DEPTH_TEST (Results 1 – 25 of 26) sorted by relevance
12
557 glGetBooleanv(GL_DEPTH_TEST, m_GLStateBeforeBlit.depth); in saveGLState()568 glDisable(GL_DEPTH_TEST); in setGLStateForCopy()588 glEnable(GL_DEPTH_TEST); in restoreGLState()
155 f.glEnable(GL_DEPTH_TEST); in main()
126 glDisable(GL_DEPTH_TEST); in SDL_GL_Enter2DMode()602 glEnable(GL_DEPTH_TEST); in RunGLTest()
153 glEnable(GL_DEPTH_TEST); in Atlantis_Init()
1779 glDisable(GL_DEPTH_TEST); in Dolphin016()1801 glEnable(GL_DEPTH_TEST); in Dolphin016()
123 glDisable(GL_DEPTH_TEST); in engine_init_display()
89 gl.glDisable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
790 glDisable (GL_DEPTH_TEST); in R_PolyBlend()1025 glEnable(GL_DEPTH_TEST); in R_SetupGL()
995 glDisable (GL_DEPTH_TEST); in R_DrawSkyBox()1025 glEnable (GL_DEPTH_TEST); in R_DrawSkyBox()
976 glDisable (GL_DEPTH_TEST); in GL_Set2D()
1044 glDisable (GL_DEPTH_TEST); in R_DrawSkyBox()1070 glEnable (GL_DEPTH_TEST); in R_DrawSkyBox()
879 glDisable (GL_DEPTH_TEST); in R_PolyBlend()1296 glEnable(GL_DEPTH_TEST); in R_SetupGL()
256 glEnable(GL_DEPTH_TEST); in applyRenderState()260 glDisable(GL_DEPTH_TEST); in applyRenderState()
473 glEnable(GL_DEPTH_TEST); in applyRenderState()477 glDisable(GL_DEPTH_TEST); in applyRenderState()
384 GL_CMD(glDisable(GL_DEPTH_TEST)) in drawTexture()
459 glEnable(GL_DEPTH_TEST); in paintGL()
150 #define GL_DEPTH_TEST 0x0B71 macro
450 GLES20.glEnable(GLES20.GL_DEPTH_TEST); in applyRenderState()462 GLES20.glDisable(GLES20.GL_DEPTH_TEST); in applyRenderState()
1688 case GL_DEPTH_TEST: context->setDepthTest(false); break; in glDisable()1808 case GL_DEPTH_TEST: context->setDepthTest(true); break; in glEnable()3665 case GL_DEPTH_TEST: return context->isDepthTestEnabled(); in glIsEnabled()
1120 case GL_DEPTH_TEST: *params = mState.depthTest; break; in getBooleanv()1519 case GL_DEPTH_TEST: in getQueryParameterInfo()
1643 this->glDisable(GL_DEPTH_TEST); in SDL_GL_Lock()