Searched refs:GL_FUNC_ADD (Results 1 – 6 of 6) sorted by relevance
467 case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; in ConvertBlendOp()
54 mState.blendEquationRGB = GL_FUNC_ADD; in Context()55 mState.blendEquationAlpha = GL_FUNC_ADD; in Context()
303 case GL_FUNC_ADD: in glBlendEquationSeparate()313 case GL_FUNC_ADD: in glBlendEquationSeparate()
443 glBlendEquation(GL_FUNC_ADD); in resetBlending()
94 #define GL_FUNC_ADD 0x8006 macro
168 #define GL_FUNC_ADD 0x8006 macro