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Searched refs:GL_FUNC_ADD (Results 1 – 6 of 6) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp467 case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; in ConvertBlendOp()
DContext.cpp54 mState.blendEquationRGB = GL_FUNC_ADD; in Context()
55 mState.blendEquationAlpha = GL_FUNC_ADD; in Context()
DlibGLESv2.cpp303 case GL_FUNC_ADD: in glBlendEquationSeparate()
313 case GL_FUNC_ADD: in glBlendEquationSeparate()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp443 glBlendEquation(GL_FUNC_ADD); in resetBlending()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h94 #define GL_FUNC_ADD 0x8006 macro
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h168 #define GL_FUNC_ADD 0x8006 macro