Home
last modified time | relevance | path

Searched refs:GL_INTENSITY (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/QW/client/
Dquakedef.h163 #define GL_INTENSITY 0x8049 macro
Dgl_rsurf.c205 case GL_INTENSITY: in R_BuildLightMap()
701 else if (gl_lightmap_format == GL_INTENSITY) in R_BlendLightmaps()
770 else if (gl_lightmap_format == GL_INTENSITY) in R_BlendLightmaps()
1645 gl_lightmap_format = GL_INTENSITY; in GL_BuildLightmaps()
1660 case GL_INTENSITY: in GL_BuildLightmaps()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DTextureUtil.java276 format = GL_INTENSITY; in uploadTexture()
281 format = GL_INTENSITY; in uploadTexture()
DLwjglRenderer.java1768 glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in setupTextureParams()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp206 case GL_INTENSITY: in R_BuildLightMap()
777 else if (gl_lightmap_format == GL_INTENSITY) in R_BlendLightmaps()
840 else if (gl_lightmap_format == GL_INTENSITY) in R_BlendLightmaps()
1756 gl_lightmap_format = GL_INTENSITY; in GL_BuildLightmaps()
1771 case GL_INTENSITY: in GL_BuildLightmaps()
Dquakedef.h362 #define GL_INTENSITY 0x8049 macro