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Searched refs:GL_LINEAR (Results 1 – 25 of 40) sorted by relevance

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/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DGLUtils.h77 …tic void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR);
79 const IntRect& inval = IntRect(), GLint filter = GL_LINEAR);
81 …static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
DDrawQuadData.h140 GLint textureFilter = GL_LINEAR,
159 GLint textureFilter = GL_LINEAR)
DTileTexture.cpp143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR; in drawGL()
/external/quake/quake/src/QW/client/
Dgl_ngraph.c125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_NetGraph()
126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_NetGraph()
Dgl_rmisc.c95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitParticleTexture()
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitParticleTexture()
393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_TranslatePlayerSkin()
394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_TranslatePlayerSkin()
Dgl_warp.c670 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_LoadSkys()
671 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_LoadSkys()
1078 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky()
1079 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky()
1096 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky()
1097 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky()
Dgl_draw.c67 int gl_filter_max = GL_LINEAR;
314 {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
316 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
318 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
772 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Draw_TransPicTranslate()
773 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Draw_TransPicTranslate()
Dgl_vidandroid.c21 int texture_mode = GL_LINEAR;
Dgl_vidlinux.c106 int texture_mode = GL_LINEAR;
/external/webkit/Source/WebCore/platform/graphics/gtk/
DGraphicsContext3DGtk.cpp74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GraphicsContext3D()
75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GraphicsContext3D()
/external/quake/quake/src/WinQuake/
Dgl_rmisc.cpp95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitParticleTexture2()
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitParticleTexture2()
388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_TranslatePlayerSkin()
389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_TranslatePlayerSkin()
Dgl_warp.cpp719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_LoadSkys()
720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_LoadSkys()
1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky()
1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky()
1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in R_InitSky()
1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in R_InitSky()
Dgl_vidandroid.cpp44 int texture_mode = GL_LINEAR;
216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GL_Init()
217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GL_Init()
Dgl_draw.cpp75 int gl_filter_max = GL_LINEAR;
650 {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
652 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
654 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
799 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Draw_Init()
800 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Draw_Init()
1041 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Draw_TransPicTranslate()
1042 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Draw_TransPicTranslate()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/external/webkit/Source/WebCore/platform/graphics/android/layers/
DVideoLayerAndroid.cpp95 GL_TEXTURE_2D, GL_LINEAR, in showPreparingAnimation()
160 TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad, in drawGL()
DCanvasLayer.cpp207 GL_LINEAR, LayerQuad, &m_drawTransform, &rect); in drawGL()
DMediaTexture.cpp181 GL_LINEAR, LayerQuad, &contentMatrix, &mediaBounds, in draw()
DBaseLayerAndroid.cpp243 TextureQuadData repeatedQuadData(imageTextureId, GL_TEXTURE_2D, GL_LINEAR, in drawSimpleQuad()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp545 case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; in ConvertMagFilter()
560 case GL_LINEAR: in ConvertMinFilter()
DTexture.cpp40 mMagFilter = GL_LINEAR; in Texture()
70 case GL_LINEAR: in setMinFilter()
94 case GL_LINEAR: in setMagFilter()
1443 case GL_LINEAR: in isComplete()
1880 case GL_LINEAR: in isComplete()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp92 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readRenderingResults()
333 …rentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in prepareTexture()
547 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexImage2D()
561 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in copyTexSubImage2D()
860 …ufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); in readPixels()
DTextureMapperGL.cpp456 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)) in reset()
457 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)) in reset()
/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java153 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); in loadBitmap()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java642 return GL_LINEAR; in convertMagFilter()
661 return GL_LINEAR; in convertMinFilter()

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