/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | GLUtils.cpp | 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createSampleColorTexture() 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createSampleColorTexture() 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createSampleTexture() 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createSampleTexture() 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createTileGLTexture() 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTileGLTexture()
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D | TileTexture.cpp | 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR; in drawGL()
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D | TransferQueue.cpp | 203 TextureQuadData data(srcTexId, GL_NEAREST, srcTexTarget, Blit, 0, 0, 1.0, false); in blitTileFromQueue()
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/external/quake/quake/src/QW/client/ |
D | gl_vidandroid.c | 169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | gl_draw.c | 313 {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, 315 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, 317 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, 457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Draw_Init() 458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Draw_Init()
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D | gl_vidlinux.c | 318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | gl_vidlinuxglx.c | 490 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 491 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | gl_vidlinux_svga.c | 348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | gl_vidlinux_x11.c | 542 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 543 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | gl_vidnt.c | 632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | utilities.cpp | 544 case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; in ConvertMagFilter() 556 case GL_NEAREST: in ConvertMinFilter()
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D | Texture.cpp | 69 case GL_NEAREST: in setMinFilter() 93 case GL_NEAREST: in setMagFilter() 1442 case GL_NEAREST: in isComplete() 1458 …if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEARE… in isComplete() 1879 case GL_NEAREST: in isComplete() 1903 …if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEARE… in isComplete()
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/external/quake/quake/src/WinQuake/ |
D | gl_vidlinux.cpp | 327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | gl_draw.cpp | 78 int gl_filter_max = GL_NEAREST; 649 {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, 651 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, 653 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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D | gl_vidlinuxglx.cpp | 598 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 599 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | gl_vidnt.cpp | 632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init() 633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
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D | glqnotes.txt | 118 gl_texturemode GL_NEAREST
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/external/qemu/distrib/sdl-1.2.15/test/ |
D | testgl.c | 230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SDL_GL_LoadTexture() 231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SDL_GL_LoadTexture()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); in loadBitmap()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 644 return GL_NEAREST; in convertMagFilter() 663 return GL_NEAREST; in convertMinFilter()
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D | LwjglRenderer.java | 1218 GL_NEAREST); in copyFrameBuffer() 1685 return GL_NEAREST; in convertMagFilter() 1704 return GL_NEAREST; in convertMinFilter()
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/external/quake/quake/src/QW/docs/ |
D | glqwcl-readme.txt | 89 gl_texturemode GL_NEAREST
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/external/quake/quake/src/WinQuake/docs/ |
D | readme.glquake | 109 gl_texturemode GL_NEAREST
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/external/quake/quake/src/WinQuake/kit/ |
D | README.TXT | 118 gl_texturemode GL_NEAREST
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
D | SDL_video.c | 1650 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in SDL_GL_Lock() 1651 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SDL_GL_Lock()
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