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Searched refs:GL_NEAREST (Results 1 – 25 of 29) sorted by relevance

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/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DGLUtils.cpp331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createSampleColorTexture()
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createSampleColorTexture()
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createSampleTexture()
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createSampleTexture()
372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createTileGLTexture()
373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTileGLTexture()
DTileTexture.cpp143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR; in drawGL()
DTransferQueue.cpp203 TextureQuadData data(srcTexId, GL_NEAREST, srcTexTarget, Blit, 0, 0, 1.0, false); in blitTileFromQueue()
/external/quake/quake/src/QW/client/
Dgl_vidandroid.c169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dgl_draw.c313 {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
315 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
317 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Draw_Init()
458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Draw_Init()
Dgl_vidlinux.c318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dgl_vidlinuxglx.c490 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
491 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dgl_vidlinux_svga.c348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dgl_vidlinux_x11.c542 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
543 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dgl_vidnt.c632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Dutilities.cpp544 case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; in ConvertMagFilter()
556 case GL_NEAREST: in ConvertMinFilter()
DTexture.cpp69 case GL_NEAREST: in setMinFilter()
93 case GL_NEAREST: in setMagFilter()
1442 case GL_NEAREST: in isComplete()
1458 …if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEARE… in isComplete()
1879 case GL_NEAREST: in isComplete()
1903 …if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEARE… in isComplete()
/external/quake/quake/src/WinQuake/
Dgl_vidlinux.cpp327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dgl_draw.cpp78 int gl_filter_max = GL_NEAREST;
649 {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
651 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
653 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
Dgl_vidlinuxglx.cpp598 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
599 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dgl_vidnt.cpp632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in GL_Init()
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in GL_Init()
Dglqnotes.txt118 gl_texturemode GL_NEAREST
/external/qemu/distrib/sdl-1.2.15/test/
Dtestgl.c230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SDL_GL_LoadTexture()
231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SDL_GL_LoadTexture()
/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); in loadBitmap()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java644 return GL_NEAREST; in convertMagFilter()
663 return GL_NEAREST; in convertMinFilter()
DLwjglRenderer.java1218 GL_NEAREST); in copyFrameBuffer()
1685 return GL_NEAREST; in convertMagFilter()
1704 return GL_NEAREST; in convertMinFilter()
/external/quake/quake/src/QW/docs/
Dglqwcl-readme.txt89 gl_texturemode GL_NEAREST
/external/quake/quake/src/WinQuake/docs/
Dreadme.glquake109 gl_texturemode GL_NEAREST
/external/quake/quake/src/WinQuake/kit/
DREADME.TXT118 gl_texturemode GL_NEAREST
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_video.c1650 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in SDL_GL_Lock()
1651 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SDL_GL_Lock()

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