/external/quake/quake/src/QW/client/ |
D | gl_rsurf.c | 441 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 544 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 772 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_BlendLightmaps() 974 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1042 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawWaterSurfaces()
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D | gl_vidandroid.c | 177 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinux.c | 326 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | r_part.c | 629 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawParticles()
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D | gl_vidlinuxglx.c | 498 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinux_svga.c | 356 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinux_x11.c | 550 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_rmain.c | 624 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawAliasModel()
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D | gl_warp.c | 1023 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSkyBox()
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D | gl_vidnt.c | 640 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_draw.c | 595 glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); in Draw_Crosshair()
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/external/quake/quake/src/WinQuake/ |
D | gl_rsurf.cpp | 437 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 566 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSequentialPoly() 842 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_BlendLightmaps() 1043 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1111 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawWaterSurfaces()
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D | gl_vidandroid.cpp | 224 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinux.cpp | 335 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_vidlinuxglx.cpp | 606 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | r_part.cpp | 861 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawParticles()
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D | gl_warp.cpp | 1068 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawSkyBox()
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D | gl_vidnt.cpp | 640 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in GL_Init()
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D | gl_rmain.cpp | 712 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in R_DrawAliasModel()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | utilities.cpp | 484 case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; in ConvertStencilOp()
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D | libGLESv2.cpp | 4362 case GL_REPLACE: in glStencilOpSeparate() 4377 case GL_REPLACE: in glStencilOpSeparate() 4392 case GL_REPLACE: in glStencilOpSeparate()
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 293 #define GL_REPLACE 0x1E01 macro
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 668 return GL_REPLACE; in convertStencilOperation()
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