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Searched refs:GL_STATIC_DRAW (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DBuffer.cpp61 if (usage == GL_STATIC_DRAW) in bufferData()
76 if (mUsage == GL_STATIC_DRAW) in bufferSubData()
DlibGLESv2.cpp472 case GL_STATIC_DRAW: in glBufferData()
/external/replicaisland/src/com/replica/replicaisland/
DGrid.java351 mVertexBuffer, GL11.GL_STATIC_DRAW); in generateHardwareBuffers()
362 mTexCoordBuffer, GL11.GL_STATIC_DRAW); in generateHardwareBuffers()
377 GL11.GL_STATIC_DRAW); in generateHardwareBuffers()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp427 glBufferData(GL_ARRAY_BUFFER, 2 * 4 * sizeof(GLfloat), coord, GL_STATIC_DRAW); in initGLResources()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h121 #define GL_STATIC_DRAW 0x88E4 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2039 return GLES20.GL_STATIC_DRAW; in convertUsage()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1953 return GL_STATIC_DRAW; in convertUsage()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h411 #define GL_STATIC_DRAW 0x88E4 macro