Searched refs:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z (Results 1 – 5 of 5) sorted by relevance
284 return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); in IsCubemapTextureTarget()
787 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in glCompressedTexImage2D()840 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in glCompressedTexImage2D()1017 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in glCopyTexImage2D()2025 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in glFramebufferTexture2D()4555 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in glTexImage2D()4636 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in glTexImage2D()
2087 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); in faceIndex()2218 …ceIdentifier >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && faceIdentifier <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) in getCubeMapSurface()
335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A macro
298 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A macro