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Searched refs:GL_Upload8 (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
Dglquake2.h37 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modu…
Dglquake.h73 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
Dgl_draw.c167 GL_Upload8 (scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, true); in Scrap_Upload()
1339 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) in GL_Upload8() function
1419 GL_Upload8 (data, width, height, mipmap, alpha); in GL_LoadTexture()
Dgl_rmisc.c328 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, in R_TranslatePlayerSkin()
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp225 GL_Upload8 (e->pData, e->width, e->height, e->mipmap, in update()
270 GL_Upload8 (e->pData, e->width, e->height, e->mipmap, in rebindAll()
484 GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true); in Scrap_Upload()
1923 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) in GL_Upload8() function
2023 GL_Upload8 (data, width, height, mipmap, alpha); in GL_LoadTexture()
Dgl_rmisc.cpp318 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true); in R_TranslatePlayerSkin()
Dglquake.h73 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);