Searched refs:GL_Upload8 (Results 1 – 7 of 7) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | glquake2.h | 37 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modu…
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D | glquake.h | 73 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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D | gl_draw.c | 167 GL_Upload8 (scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, true); in Scrap_Upload() 1339 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) in GL_Upload8() function 1419 GL_Upload8 (data, width, height, mipmap, alpha); in GL_LoadTexture()
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D | gl_rmisc.c | 328 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, in R_TranslatePlayerSkin()
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/external/quake/quake/src/WinQuake/ |
D | gl_draw.cpp | 225 GL_Upload8 (e->pData, e->width, e->height, e->mipmap, in update() 270 GL_Upload8 (e->pData, e->width, e->height, e->mipmap, in rebindAll() 484 GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true); in Scrap_Upload() 1923 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) in GL_Upload8() function 2023 GL_Upload8 (data, width, height, mipmap, alpha); in GL_LoadTexture()
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D | gl_rmisc.cpp | 318 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true); in R_TranslatePlayerSkin()
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D | glquake.h | 73 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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