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Searched refs:GL_VALIDATE_STATUS (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h271 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1233 GLES20.glGetProgramiv(shader.getId(), GLES20.GL_VALIDATE_STATUS, intBuf1); in setShader()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp2868 case GL_VALIDATE_STATUS: in glGetProgramiv()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h502 #define GL_VALIDATE_STATUS 0x8B83 macro