Searched refs:GL_VALIDATE_STATUS (Results 1 – 4 of 4) sorted by relevance
271 #define GL_VALIDATE_STATUS 0x8B83 macro
1233 GLES20.glGetProgramiv(shader.getId(), GLES20.GL_VALIDATE_STATUS, intBuf1); in setShader()
2868 case GL_VALIDATE_STATUS: in glGetProgramiv()
502 #define GL_VALIDATE_STATUS 0x8B83 macro