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Searched refs:GR_GL_CALL_RET (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUtil.cpp181 GR_GL_CALL_RET(gl, glstr, GetString(GR_GL_EXTENSIONS)); in GrGLHasExtension()
187 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetBindingInUse()
193 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion()
199 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion()
205 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor()
DGrGLContextInfo.cpp56 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); in initialize()
73 GR_GL_CALL_RET(interface, ext, GetString(GR_GL_EXTENSIONS)); in initialize()
DGrGLIndexBuffer.cpp66 GR_GL_CALL_RET(GPUGL->glInterface(), in lock()
DGrGLPath.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(GPUGL->glInterface(), R, X)
DGrGLVertexBuffer.cpp63 GR_GL_CALL_RET(GPUGL->glInterface(), in lock()
DGrGLUtil.h143 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fContextInfo.interface(), R, X)
423 GR_GL_CALL_RET(gl.interface(), shader, CreateShader(type)); in compile_shader()
DGrGLUniformManager.cpp260 GR_GL_CALL_RET(fContext.interface(), location, in getUniformLocations()
DGrGpuGL.cpp21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
143 GR_GL_CALL_RET(gl, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in fbo_test()