Searched refs:GrGLVertexBuffer (Results 1 – 6 of 6) sorted by relevance
17 GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, in GrGLVertexBuffer() function in GrGLVertexBuffer27 void GrGLVertexBuffer::onRelease() { in onRelease()38 void GrGLVertexBuffer::onAbandon() { in onAbandon()45 void GrGLVertexBuffer::bind() const { in bind()50 GrGLuint GrGLVertexBuffer::bufferID() const { in bufferID()54 void* GrGLVertexBuffer::lock() { in lock()71 void* GrGLVertexBuffer::lockPtr() const { in lockPtr()75 void GrGLVertexBuffer::unlock() { in unlock()86 bool GrGLVertexBuffer::isLocked() const { in isLocked()101 bool GrGLVertexBuffer::updateData(const void* src, size_t srcSizeInBytes) { in updateData()
18 class GrGLVertexBuffer : public GrVertexBuffer {21 virtual ~GrGLVertexBuffer() { this->release(); } in ~GrGLVertexBuffer()31 GrGLVertexBuffer(GrGpuGL* gpu,
221 void notifyVertexBufferBind(const GrGLVertexBuffer* buffer);222 void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer);255 friend class GrGLVertexBuffer; variable
1225 GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, in onCreateVertexBuffer()2120 void GrGpuGL::notifyVertexBufferBind(const GrGLVertexBuffer* buffer) { in notifyVertexBufferBind()2127 void GrGpuGL::notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) { in notifyVertexBufferDelete()2296 GrGLVertexBuffer* vbuf; in setBuffers()2300 vbuf = (GrGLVertexBuffer*) this->getGeomSrc().fVertexBuffer; in setBuffers()2306 vbuf = (GrGLVertexBuffer*) geoPoolState.fPoolVertexBuffer; in setBuffers()
173 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp',174 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h',
409 src/gpu/gl/GrGLVertexBuffer.cpp \