Home
last modified time | relevance | path

Searched refs:GrGLboolean (Results 1 – 3 of 3) sorted by relevance

/external/skia/include/gpu/gl/
DGrGLFunctions.h21 typedef unsigned char GrGLboolean; typedef
63 …id (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue,
76 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
157 …ION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons…
158 …ION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons…
159 …ION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons…
160 typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target);
163 …GLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrG…
190 typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
217 …typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPointInFillPathProc)(GrGLuint path, GrGLuint mask,…
[all …]
/external/skia/src/gpu/gl/
DGrGLCreateNullInterface.cpp28 …rGLvoid GR_GL_FUNCTION_TYPE nullGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, in nullGLColorMask()
32 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDepthMask(GrGLboolean flag) {} in nullGLDepthMask()
84 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean in nullGLUniformMatrix2fv()
85 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean in nullGLUniformMatrix3fv()
86 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean in nullGLUniformMatrix4fv()
89 … nullGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrG… in nullGLVertexAttribPointer()
187 GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { in nullGLUnmapBuffer()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp149 GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red, in debugGLColorMask()
150 GrGLboolean green, in debugGLColorMask()
151 GrGLboolean blue, in debugGLColorMask()
152 GrGLboolean alpha) { in debugGLColorMask()
171 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDepthMask(GrGLboolean flag) { in debugGLDepthMask()
483 GrGLboolean transpose, in debugGLUniformMatrix2fv()
489 GrGLboolean transpose, in debugGLUniformMatrix3fv()
495 GrGLboolean transpose, in debugGLUniformMatrix4fv()
516 GrGLboolean normalized, in debugGLVertexAttribPointer()
1023 GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) { in debugGLUnmapBuffer()