Searched refs:GrGLboolean (Results 1 – 3 of 3) sorted by relevance
/external/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 21 typedef unsigned char GrGLboolean; typedef 63 …id (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, … 76 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag); 157 …ION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… 158 …ION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… 159 …ION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… 160 typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target); 163 …GLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrG… 190 typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path); 217 …typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPointInFillPathProc)(GrGLuint path, GrGLuint mask,… [all …]
|
/external/skia/src/gpu/gl/ |
D | GrGLCreateNullInterface.cpp | 28 …rGLvoid GR_GL_FUNCTION_TYPE nullGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, … in nullGLColorMask() 32 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDepthMask(GrGLboolean flag) {} in nullGLDepthMask() 84 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean … in nullGLUniformMatrix2fv() 85 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean … in nullGLUniformMatrix3fv() 86 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean … in nullGLUniformMatrix4fv() 89 … nullGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrG… in nullGLVertexAttribPointer() 187 GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { in nullGLUnmapBuffer()
|
/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 149 GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red, in debugGLColorMask() 150 GrGLboolean green, in debugGLColorMask() 151 GrGLboolean blue, in debugGLColorMask() 152 GrGLboolean alpha) { in debugGLColorMask() 171 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDepthMask(GrGLboolean flag) { in debugGLDepthMask() 483 GrGLboolean transpose, in debugGLUniformMatrix2fv() 489 GrGLboolean transpose, in debugGLUniformMatrix3fv() 495 GrGLboolean transpose, in debugGLUniformMatrix4fv() 516 GrGLboolean normalized, in debugGLVertexAttribPointer() 1023 GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) { in debugGLUnmapBuffer()
|