Searched refs:GrGLchar (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/gl/debug/ |
D | GrBufferObj.h | 45 void allocate(GrGLint size, const GrGLchar *dataPtr); 47 GrGLchar *getDataPtr() { return fDataPtr; } in getDataPtr() 57 GrGLchar* fDataPtr;
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D | GrBufferObj.cpp | 11 void GrBufferObj::allocate(GrGLint size, const GrGLchar *dataPtr) { in allocate() 18 fDataPtr = new GrGLchar[size]; in allocate()
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D | GrGLCreateDebugInterface.cpp | 92 const GrGLchar* name) { in debugGLBindFragDataLocation() 127 buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data)); in debugGLBufferData() 306 GrGLchar *scanline = static_cast<GrGLchar *>(pixels); in debugGLReadPixels() 828 const GrGLchar * name) { in debugGLBindFragDataLocationIndexed()
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/external/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 24 typedef char GrGLchar; typedef 53 …_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); 54 …ocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
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/external/skia/src/gpu/gl/ |
D | GrGLCreateNullInterface.cpp | 21 …ON_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} in nullGLBindFragDataLocation() 103 …taLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {} in nullGLBindFragDataLocationIndexed()
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D | GrGLProgram.cpp | 402 const GrGLchar** strings, in print_shader() 456 const GrGLchar* str = shader.c_str(); in compile_shader()
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