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Searched refs:GrGLchar (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrBufferObj.h45 void allocate(GrGLint size, const GrGLchar *dataPtr);
47 GrGLchar *getDataPtr() { return fDataPtr; } in getDataPtr()
57 GrGLchar* fDataPtr;
DGrBufferObj.cpp11 void GrBufferObj::allocate(GrGLint size, const GrGLchar *dataPtr) { in allocate()
18 fDataPtr = new GrGLchar[size]; in allocate()
DGrGLCreateDebugInterface.cpp92 const GrGLchar* name) { in debugGLBindFragDataLocation()
127 buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data)); in debugGLBufferData()
306 GrGLchar *scanline = static_cast<GrGLchar *>(pixels); in debugGLReadPixels()
828 const GrGLchar * name) { in debugGLBindFragDataLocationIndexed()
/external/skia/include/gpu/gl/
DGrGLFunctions.h24 typedef char GrGLchar; typedef
53 …_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
54 …ocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
/external/skia/src/gpu/gl/
DGrGLCreateNullInterface.cpp21 …ON_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} in nullGLBindFragDataLocation()
103 …taLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {} in nullGLBindFragDataLocationIndexed()
DGrGLProgram.cpp402 const GrGLchar** strings, in print_shader()
456 const GrGLchar* str = shader.c_str(); in compile_shader()