Searched refs:HAVE_FUTURE_DATA (Results 1 – 6 of 6) sorted by relevance
990 if (wasPotentiallyPlaying && m_readyState < HAVE_FUTURE_DATA) in setReadyState()997 if (wasPotentiallyPlaying && m_readyState < HAVE_FUTURE_DATA) { in setReadyState()1024 if (m_readyState == HAVE_FUTURE_DATA && oldState <= HAVE_CURRENT_DATA) { in setReadyState()1474 else if (m_readyState >= HAVE_FUTURE_DATA) in playInternal()2118 … bool pausedToBuffer = m_readyStateMaximum >= HAVE_FUTURE_DATA && m_readyState < HAVE_FUTURE_DATA; in potentiallyPlaying()2119 return (pausedToBuffer || m_readyState >= HAVE_FUTURE_DATA) && couldPlayIfEnoughData(); in potentiallyPlaying()
52 const unsigned short HAVE_FUTURE_DATA = 3;
102 …enum ReadyState { HAVE_NOTHING, HAVE_METADATA, HAVE_CURRENT_DATA, HAVE_FUTURE_DATA, HAVE_ENOUGH_DA… enumerator
18186 Do not pause movie when readyState drops below HAVE_FUTURE_DATA18198 previously >= HAVE_FUTURE_DATA.
50141 the readyState being at least HAVE_FUTURE_DATA.50159 and call back when the state is changed to HAVE_FUTURE_DATA.
25292 drops below HAVE_FUTURE_DATA.