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Searched refs:HIT_LASER_CANNON (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dquakedef.h203 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) macro
Dhost_cmd.cpp1564 sv_player->u.v.items = (int)sv_player->u.v.items | HIT_LASER_CANNON; in Host_Give_f()