Searched refs:HIT_LASER_CANNON (Results 1 – 2 of 2) sorted by relevance
203 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) macro
1564 sv_player->u.v.items = (int)sv_player->u.v.items | HIT_LASER_CANNON; in Host_Give_f()