Searched refs:INCOMPLETE_TEXTURE_ID (Results 1 – 2 of 2) sorted by relevance
77 …static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id … variable
3153 Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID); in getIncompleteTexture()3161 TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID); in getIncompleteTexture()