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Searched refs:INCOMPLETE_TEXTURE_ID (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DTexture.h77 …static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id … variable
DContext.cpp3153 Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID); in getIncompleteTexture()
3161 TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID); in getIncompleteTexture()