/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
D | Layer.cpp | 19 Layer::Layer() { in Layer() function in Layer 39 Layer::Layer(const Layer& src) : INHERITED() { in Layer() function in Layer 60 Layer::~Layer() { in ~Layer() 71 int Layer::countChildren() const { in countChildren() 75 Layer* Layer::getChild(int index) const { in getChild() 83 Layer* Layer::addChild(Layer* child) { in addChild() 94 void Layer::detachFromParent() { in detachFromParent() 104 void Layer::removeChildren() { in removeChildren() 107 Layer* child = m_children[i]; in removeChildren() 115 Layer* Layer::getRootLayer() const { in getRootLayer() [all …]
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D | Layer.h | 38 class TEST_EXPORT Layer : public SkRefCnt { 41 Layer(); 42 Layer(const Layer&); 43 virtual ~Layer(); 92 Layer* getChild(int index) const; 98 Layer* addChild(Layer* child); 111 Layer* getParent() const { return fParent; } in getParent() 116 Layer* getRootLayer() const; 145 void localToAncestor(const Layer* ancestor, SkMatrix* matrix) const; 165 bool isAncestor(const Layer*) const; [all …]
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D | LayerAndroid.h | 93 class TEST_EXPORT LayerAndroid : public Layer { 404 typedef Layer INHERITED;
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D | FixedPositioning.cpp | 80 void FixedPositioning::contentDraw(SkCanvas* canvas, Layer::PaintStyle style) in contentDraw()
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/external/qemu/distrib/sdl-1.2.15/ |
D | README.MacOS | 3 Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC 12 I. Building the Simple DirectMedia Layer libraries: 28 II. Building the Simple DirectMedia Layer test programs: 44 III. Building the Simple DirectMedia Layer demo programs:
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D | README-SDL.txt | 4 The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library 8 The Simple DirectMedia Layer library source code is available from:
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D | SDL.spec.in | 1 Summary: Simple DirectMedia Layer 19 This is the Simple DirectMedia Layer, a generic API that provides low 29 This is the Simple DirectMedia Layer, a generic API that provides low
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D | README.Qtopia | 3 Using the Simple DirectMedia Layer with Qtopia/OPIE 16 II. Building the Simple DirectMedia Layer libraries using the arm 33 III. Building the Simple DirectMedia Layer test programs:
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D | README | 2 Simple DirectMedia Layer 11 This is the Simple DirectMedia Layer, a general API that provides low
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D | sdl.pc.in | 9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide lo…
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D | README.Symbian | 2 Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x
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D | SDL.qpg.in | 63 <QPM:ProductName>Simple DirectMedia Layer (SDL)</QPM:ProductName> 77 …<QPM:ProductDescriptionShort>This is the Simple DirectMedia Layer (SDL), a generic API that provid… 78 …<QPM:ProductDescriptionLong>This is the Simple DirectMedia Layer (SDL), a generic API that provide…
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D | README.MacOSX | 2 Using the Simple DirectMedia Layer with Mac OS X 33 Using the Simple DirectMedia Layer with a traditional Makefile 104 Using the Simple DirectMedia Layer with Xcode
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/external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/devel-resources/ |
D | ReadMe.txt | 1 The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy t… 3 The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | TextureOwner.h | 30 class Layer; variable
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D | Surface.cpp | 372 getFirstLayer()->contentDraw(canvas, Layer::UnmergedLayers); in paint() 382 getFirstLayer()->getChild(i)->drawCanvas(canvas, true, Layer::FlattenedLayers); in paint() 398 m_layers[i]->drawCanvas(canvas, false, Layer::MergedLayers); in paint()
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/external/qemu/distrib/sdl-1.2.15/src/main/win32/ |
D | version.rc | 30 VALUE "ProductName", "Simple DirectMedia Layer\0"
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/external/qemu/distrib/sdl-1.2.15/src/hermes/ |
D | README | 10 converters, for use with Simple DirectMedia Layer.
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/external/iptables/extensions/ |
D | libxt_TEE.man | 10 To forward all incoming traffic on eth0 to an Network Layer logging box:
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/external/qemu/distrib/sdl-1.2.15/VisualC/SDL/ |
D | Version.rc | 53 VALUE "ProductName", "Simple DirectMedia Layer\0"
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/external/openssh/ |
D | README.tun | 45 Layer 2 tunnels can be used in combination with an Ethernet bridge(4) 92 Layer 2 tunnel : +-------+
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D | README.platform | 54 MacOS X 10.4 in Point-to-Point (Layer 3) and Ethernet (Layer 2) mode
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/external/webkit/Source/WebCore/tests/ |
D | TreeManager_test.cpp | 45 class TestLayer : public Layer { 74 void setIsPainting(Layer* drawingTree) { in setIsPainting()
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/external/webkit/Source/WebCore/platform/graphics/win/ |
D | GraphicsLayerCACF.cpp | 130 m_layer = WebLayer::create(WKCACFLayer::Layer, this); in GraphicsLayerCACF() 438 m_layer = WebLayer::create(WKCACFLayer::Layer, this); in swapFromOrToTiledLayer() 663 RefPtr<WKCACFLayer> imageLayer = WebLayer::create(WKCACFLayer::Layer, this); in updateContentsImage()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_config.h.default | 2 SDL - Simple DirectMedia Layer
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