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Searched refs:Layer (Results 1 – 25 of 64) sorted by relevance

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/external/webkit/Source/WebCore/platform/graphics/android/layers/
DLayer.cpp19 Layer::Layer() { in Layer() function in Layer
39 Layer::Layer(const Layer& src) : INHERITED() { in Layer() function in Layer
60 Layer::~Layer() { in ~Layer()
71 int Layer::countChildren() const { in countChildren()
75 Layer* Layer::getChild(int index) const { in getChild()
83 Layer* Layer::addChild(Layer* child) { in addChild()
94 void Layer::detachFromParent() { in detachFromParent()
104 void Layer::removeChildren() { in removeChildren()
107 Layer* child = m_children[i]; in removeChildren()
115 Layer* Layer::getRootLayer() const { in getRootLayer()
[all …]
DLayer.h38 class TEST_EXPORT Layer : public SkRefCnt {
41 Layer();
42 Layer(const Layer&);
43 virtual ~Layer();
92 Layer* getChild(int index) const;
98 Layer* addChild(Layer* child);
111 Layer* getParent() const { return fParent; } in getParent()
116 Layer* getRootLayer() const;
145 void localToAncestor(const Layer* ancestor, SkMatrix* matrix) const;
165 bool isAncestor(const Layer*) const;
[all …]
DLayerAndroid.h93 class TEST_EXPORT LayerAndroid : public Layer {
404 typedef Layer INHERITED;
DFixedPositioning.cpp80 void FixedPositioning::contentDraw(SkCanvas* canvas, Layer::PaintStyle style) in contentDraw()
/external/qemu/distrib/sdl-1.2.15/
DREADME.MacOS3 Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
12 I. Building the Simple DirectMedia Layer libraries:
28 II. Building the Simple DirectMedia Layer test programs:
44 III. Building the Simple DirectMedia Layer demo programs:
DREADME-SDL.txt4 The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
8 The Simple DirectMedia Layer library source code is available from:
DSDL.spec.in1 Summary: Simple DirectMedia Layer
19 This is the Simple DirectMedia Layer, a generic API that provides low
29 This is the Simple DirectMedia Layer, a generic API that provides low
DREADME.Qtopia3 Using the Simple DirectMedia Layer with Qtopia/OPIE
16 II. Building the Simple DirectMedia Layer libraries using the arm
33 III. Building the Simple DirectMedia Layer test programs:
DREADME2 Simple DirectMedia Layer
11 This is the Simple DirectMedia Layer, a general API that provides low
Dsdl.pc.in9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide lo…
DREADME.Symbian2 Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x
DSDL.qpg.in63 <QPM:ProductName>Simple DirectMedia Layer (SDL)</QPM:ProductName>
77 …<QPM:ProductDescriptionShort>This is the Simple DirectMedia Layer (SDL), a generic API that provid…
78 …<QPM:ProductDescriptionLong>This is the Simple DirectMedia Layer (SDL), a generic API that provide…
DREADME.MacOSX2 Using the Simple DirectMedia Layer with Mac OS X
33 Using the Simple DirectMedia Layer with a traditional Makefile
104 Using the Simple DirectMedia Layer with Xcode
/external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/devel-resources/
DReadMe.txt1 The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy t…
3 The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DTextureOwner.h30 class Layer; variable
DSurface.cpp372 getFirstLayer()->contentDraw(canvas, Layer::UnmergedLayers); in paint()
382 getFirstLayer()->getChild(i)->drawCanvas(canvas, true, Layer::FlattenedLayers); in paint()
398 m_layers[i]->drawCanvas(canvas, false, Layer::MergedLayers); in paint()
/external/qemu/distrib/sdl-1.2.15/src/main/win32/
Dversion.rc30 VALUE "ProductName", "Simple DirectMedia Layer\0"
/external/qemu/distrib/sdl-1.2.15/src/hermes/
DREADME10 converters, for use with Simple DirectMedia Layer.
/external/iptables/extensions/
Dlibxt_TEE.man10 To forward all incoming traffic on eth0 to an Network Layer logging box:
/external/qemu/distrib/sdl-1.2.15/VisualC/SDL/
DVersion.rc53 VALUE "ProductName", "Simple DirectMedia Layer\0"
/external/openssh/
DREADME.tun45 Layer 2 tunnels can be used in combination with an Ethernet bridge(4)
92 Layer 2 tunnel : +-------+
DREADME.platform54 MacOS X 10.4 in Point-to-Point (Layer 3) and Ethernet (Layer 2) mode
/external/webkit/Source/WebCore/tests/
DTreeManager_test.cpp45 class TestLayer : public Layer {
74 void setIsPainting(Layer* drawingTree) { in setIsPainting()
/external/webkit/Source/WebCore/platform/graphics/win/
DGraphicsLayerCACF.cpp130 m_layer = WebLayer::create(WKCACFLayer::Layer, this); in GraphicsLayerCACF()
438 m_layer = WebLayer::create(WKCACFLayer::Layer, this); in swapFromOrToTiledLayer()
663 RefPtr<WKCACFLayer> imageLayer = WebLayer::create(WKCACFLayer::Layer, this); in updateContentsImage()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_config.h.default2 SDL - Simple DirectMedia Layer

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