Searched refs:MAX_EDICTS (Results 1 – 16 of 16) sorted by relevance
77 #define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch! macro
334 extern entity_state_t cl_baselines[MAX_EDICTS];
556 for (i = 0; i < MAX_EDICTS; i++) { in CL_Record_f()
817 if (ent > MAX_EDICTS) in CL_ParseStartSoundPacket()
87 entity_state_t cl_baselines[MAX_EDICTS];
280 extern entity_t cl_entities[MAX_EDICTS];
113 #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! macro
83 if (num >= MAX_EDICTS) in CL_EntityNum()129 if (ent > MAX_EDICTS) in CL_ParseStartSoundPacket()
446 edict_t *moved_edict[MAX_EDICTS]; in SV_PushMove()447 vec3_t moved_from[MAX_EDICTS]; in SV_PushMove()573 edict_t *moved_edict[MAX_EDICTS]; in SV_PushRotate()574 vec3_t moved_from[MAX_EDICTS]; in SV_PushRotate()
48 entity_t cl_entities[MAX_EDICTS];
104 if (i == MAX_EDICTS) in ED_Alloc()
1099 sv.max_edicts = MAX_EDICTS; in SV_SpawnServer()
325 sv.edicts = Hunk_AllocName (MAX_EDICTS*pr_edict_size, "edicts"); in SV_SpawnServer()
435 edict_t *moved_edict[MAX_EDICTS]; in SV_Push()436 vec3_t moved_from[MAX_EDICTS]; in SV_Push()
95 if (i == MAX_EDICTS) in ED_Alloc()1068 if (n < 0 || n >= MAX_EDICTS) in EDICT_NUM()
1359 byte playertouch[(MAX_EDICTS+7)/8];