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Searched refs:MAX_EDICTS (Results 1 – 16 of 16) sorted by relevance

/external/quake/quake/src/QW/client/
Dbothdefs.h77 #define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch! macro
Dclient.h334 extern entity_state_t cl_baselines[MAX_EDICTS];
Dcl_demo.c556 for (i = 0; i < MAX_EDICTS; i++) { in CL_Record_f()
Dcl_parse.c817 if (ent > MAX_EDICTS) in CL_ParseStartSoundPacket()
Dcl_main.c87 entity_state_t cl_baselines[MAX_EDICTS];
/external/quake/quake/src/WinQuake/
Dclient.h280 extern entity_t cl_entities[MAX_EDICTS];
Dquakedef.h113 #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! macro
Dcl_parse.cpp83 if (num >= MAX_EDICTS) in CL_EntityNum()
129 if (ent > MAX_EDICTS) in CL_ParseStartSoundPacket()
Dsv_phys.cpp446 edict_t *moved_edict[MAX_EDICTS]; in SV_PushMove()
447 vec3_t moved_from[MAX_EDICTS]; in SV_PushMove()
573 edict_t *moved_edict[MAX_EDICTS]; in SV_PushRotate()
574 vec3_t moved_from[MAX_EDICTS]; in SV_PushRotate()
Dcl_main.cpp48 entity_t cl_entities[MAX_EDICTS];
Dpr_edict.cpp104 if (i == MAX_EDICTS) in ED_Alloc()
Dsv_main.cpp1099 sv.max_edicts = MAX_EDICTS; in SV_SpawnServer()
/external/quake/quake/src/QW/server/
Dsv_init.c325 sv.edicts = Hunk_AllocName (MAX_EDICTS*pr_edict_size, "edicts"); in SV_SpawnServer()
Dsv_phys.c435 edict_t *moved_edict[MAX_EDICTS]; in SV_Push()
436 vec3_t moved_from[MAX_EDICTS]; in SV_Push()
Dpr_edict.c95 if (i == MAX_EDICTS) in ED_Alloc()
1068 if (n < 0 || n >= MAX_EDICTS) in EDICT_NUM()
Dsv_user.c1359 byte playertouch[(MAX_EDICTS+7)/8];