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Searched refs:MAX_LIGHTSTYLES (Results 1 – 17 of 17) sorted by relevance

/external/quake/quake/src/QW/client/
Dbothdefs.h78 #define MAX_LIGHTSTYLES 64 macro
Dr_light.c41 for (j=0 ; j<MAX_LIGHTSTYLES ; j++) in R_AnimateLight()
Dclient.h337 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
Dgl_rlight.c40 for (j=0 ; j<MAX_LIGHTSTYLES ; j++) in R_AnimateLight()
Dcl_demo.c621 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in CL_Record_f()
Dcl_parse.c1198 if (i >= MAX_LIGHTSTYLES) in CL_ParseServerMessage()
Dcl_main.c90 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
/external/quake/quake/src/WinQuake/
Dserver.h56 char *lightstyles[MAX_LIGHTSTYLES];
Dhost_cmd.cpp543 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in Host_Savegame_f()
648 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in Host_Loadgame_f()
746 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in SaveGamestate()
816 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in LoadGamestate()
1359 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in Host_Spawn_f()
Dclient.h282 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
Dr_light.cpp41 for (j=0 ; j<MAX_LIGHTSTYLES ; j++) in R_AnimateLight()
Dquakedef.h114 #define MAX_LIGHTSTYLES 64 macro
Dgl_rlight.cpp40 for (j=0 ; j<MAX_LIGHTSTYLES ; j++) in R_AnimateLight()
Dcl_main.cpp50 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
Dcl_parse.cpp824 if (i >= MAX_LIGHTSTYLES) in CL_ParseServerMessage()
/external/quake/quake/src/QW/server/
Dserver.h57 char *lightstyles[MAX_LIGHTSTYLES];
Dsv_user.c340 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in SV_Spawn_f()