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Searched refs:MAX_OSPATH (Results 1 – 25 of 33) sorted by relevance

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/external/quake/quake/src/QW/client/
Dclient.h172 char servername[MAX_OSPATH]; // name of server from original connect
177 char downloadtempname[MAX_OSPATH];
178 char downloadname[MAX_OSPATH];
Dcommon.c59 char gamedirfile[MAX_OSPATH];
1290 char filename[MAX_OSPATH];
1314 char com_gamedir[MAX_OSPATH];
1315 char com_basedir[MAX_OSPATH];
1319 char filename[MAX_OSPATH];
1392 char name[MAX_OSPATH]; in COM_WriteFile()
1481 char netpath[MAX_OSPATH]; in COM_FOpenFile()
1717 char pakfile[MAX_OSPATH]; in COM_AddGameDirectory()
1763 char pakfile[MAX_OSPATH]; in COM_Gamedir()
Dbothdefs.h67 #define MAX_OSPATH 128 // max length of a filesystem pathname macro
Dgl_mesh.c290 char cache[MAX_QPATH], fullpath[MAX_OSPATH]; in GL_MakeAliasModelDisplayLists()
327 char gldir[MAX_OSPATH]; in GL_MakeAliasModelDisplayLists()
Dcl_parse.c406 char oldn[MAX_OSPATH]; in CL_ParseDownload()
407 char newn[MAX_OSPATH]; in CL_ParseDownload()
529 char fn[MAX_OSPATH]; in CL_ParseServerData()
531 extern char gamedirfile[MAX_OSPATH]; in CL_ParseServerData()
Dgl_vidandroid.c220 char gldir[MAX_OSPATH]; in VID_Init()
Dcommon.h194 extern char com_gamedir[MAX_OSPATH];
Dcl_demo.c379 char name[MAX_OSPATH]; in CL_Record_f()
674 char name[MAX_OSPATH]; in CL_ReRecord_f()
Dscreen.c663 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()
786 char checkname[MAX_OSPATH]; in SCR_RSShot_f()
Dgl_screen.c629 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()
836 char checkname[MAX_OSPATH]; in SCR_RSShot_f()
Dgl_vidlinux.c559 char gldir[MAX_OSPATH]; in VID_Init()
Dr_part.c93 char name[MAX_OSPATH]; in R_ReadPointFile_f()
Dgl_vidlinuxglx.c598 char gldir[MAX_OSPATH]; in VID_Init()
Dgl_vidlinux_svga.c597 char gldir[MAX_OSPATH]; in VID_Init()
/external/quake/quake/src/WinQuake/
Dcommon.cpp1249 char filename[MAX_OSPATH];
1273 char com_cachedir[MAX_OSPATH];
1274 char com_gamedir[MAX_OSPATH];
1278 char filename[MAX_OSPATH];
1317 char name[MAX_OSPATH]; in COM_WriteFile()
1401 char netpath[MAX_OSPATH]; in COM_FindFile()
1402 char cachepath[MAX_OSPATH]; in COM_FindFile()
1727 char pakfile[MAX_OSPATH]; in COM_AddGameDirectory()
1768 char basedir[MAX_OSPATH]; in COM_InitFilesystem()
Dcommon.h173 extern char com_gamedir[MAX_OSPATH];
Dcl_demo.cpp199 char name[MAX_OSPATH]; in CL_Record_f()
Dquakedef.h103 #define MAX_OSPATH 128 // max length of a filesystem pathname macro
Dgl_mesh.cpp303 char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c; in GL_MakeAliasModelDisplayLists()
Dgl_vidandroid.cpp303 char gldir[MAX_OSPATH]; in VID_Init()
Dgl_screen.cpp596 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()
Dscreen.cpp617 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()
Dhost_cmd.cpp570 char name[MAX_OSPATH]; in Host_Loadgame_f()
770 char name[MAX_OSPATH]; in LoadGamestate()
Dgl_vidlinux.cpp612 char gldir[MAX_OSPATH]; in VID_Init()
/external/quake/quake/src/QW/server/
Dsv_ccmds.c97 char name[MAX_OSPATH]; in SV_Logfile_f()
122 char name[MAX_OSPATH]; in SV_Fraglogfile_f()
737 char gamedirfile[MAX_OSPATH];
776 char checkname[MAX_OSPATH]; in SV_Snap()

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