Searched refs:MAX_OSPATH (Results 1 – 25 of 33) sorted by relevance
12
172 char servername[MAX_OSPATH]; // name of server from original connect177 char downloadtempname[MAX_OSPATH];178 char downloadname[MAX_OSPATH];
59 char gamedirfile[MAX_OSPATH];1290 char filename[MAX_OSPATH];1314 char com_gamedir[MAX_OSPATH];1315 char com_basedir[MAX_OSPATH];1319 char filename[MAX_OSPATH];1392 char name[MAX_OSPATH]; in COM_WriteFile()1481 char netpath[MAX_OSPATH]; in COM_FOpenFile()1717 char pakfile[MAX_OSPATH]; in COM_AddGameDirectory()1763 char pakfile[MAX_OSPATH]; in COM_Gamedir()
67 #define MAX_OSPATH 128 // max length of a filesystem pathname macro
290 char cache[MAX_QPATH], fullpath[MAX_OSPATH]; in GL_MakeAliasModelDisplayLists()327 char gldir[MAX_OSPATH]; in GL_MakeAliasModelDisplayLists()
406 char oldn[MAX_OSPATH]; in CL_ParseDownload()407 char newn[MAX_OSPATH]; in CL_ParseDownload()529 char fn[MAX_OSPATH]; in CL_ParseServerData()531 extern char gamedirfile[MAX_OSPATH]; in CL_ParseServerData()
220 char gldir[MAX_OSPATH]; in VID_Init()
194 extern char com_gamedir[MAX_OSPATH];
379 char name[MAX_OSPATH]; in CL_Record_f()674 char name[MAX_OSPATH]; in CL_ReRecord_f()
663 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()786 char checkname[MAX_OSPATH]; in SCR_RSShot_f()
629 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()836 char checkname[MAX_OSPATH]; in SCR_RSShot_f()
559 char gldir[MAX_OSPATH]; in VID_Init()
93 char name[MAX_OSPATH]; in R_ReadPointFile_f()
598 char gldir[MAX_OSPATH]; in VID_Init()
597 char gldir[MAX_OSPATH]; in VID_Init()
1249 char filename[MAX_OSPATH];1273 char com_cachedir[MAX_OSPATH];1274 char com_gamedir[MAX_OSPATH];1278 char filename[MAX_OSPATH];1317 char name[MAX_OSPATH]; in COM_WriteFile()1401 char netpath[MAX_OSPATH]; in COM_FindFile()1402 char cachepath[MAX_OSPATH]; in COM_FindFile()1727 char pakfile[MAX_OSPATH]; in COM_AddGameDirectory()1768 char basedir[MAX_OSPATH]; in COM_InitFilesystem()
173 extern char com_gamedir[MAX_OSPATH];
199 char name[MAX_OSPATH]; in CL_Record_f()
103 #define MAX_OSPATH 128 // max length of a filesystem pathname macro
303 char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c; in GL_MakeAliasModelDisplayLists()
303 char gldir[MAX_OSPATH]; in VID_Init()
596 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()
617 char checkname[MAX_OSPATH]; in SCR_ScreenShot_f()
570 char name[MAX_OSPATH]; in Host_Loadgame_f()770 char name[MAX_OSPATH]; in LoadGamestate()
612 char gldir[MAX_OSPATH]; in VID_Init()
97 char name[MAX_OSPATH]; in SV_Logfile_f()122 char name[MAX_OSPATH]; in SV_Fraglogfile_f()737 char gamedirfile[MAX_OSPATH];776 char checkname[MAX_OSPATH]; in SV_Snap()