Searched refs:MAX_QPATH (Results 1 – 24 of 24) sorted by relevance
266 char name[MAX_QPATH]; in Host_Map_f()321 char level[MAX_QPATH]; in Host_Changelevel_f()322 char _startspot[MAX_QPATH]; in Host_Changelevel_f()348 char level[MAX_QPATH]; in Host_Changelevel_f()375 char mapname[MAX_QPATH]; in Host_Restart_f()377 char startspot[MAX_QPATH]; in Host_Restart_f()418 char name[MAX_QPATH]; in Host_Connect_f()572 char mapname[MAX_QPATH]; in Host_Loadgame_f()772 char mapname[MAX_QPATH]; in LoadGamestate()874 char level[MAX_QPATH]; in Host_Changelevel2_f()[all …]
37 char name[MAX_QPATH];
302 char name[MAX_QPATH];
117 char mapstring[MAX_QPATH];
344 char name[MAX_QPATH];
102 #define MAX_QPATH 64 // max length of a quake game pathname macro
209 char model_precache[MAX_MODELS][MAX_QPATH]; in CL_ParseServerInfo()210 char sound_precache[MAX_SOUNDS][MAX_QPATH]; in CL_ParseServerInfo()
303 char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c; in GL_MakeAliasModelDisplayLists()
292 if (Q_strlen(name) >= MAX_QPATH) in S_FindName()
45 char name[MAX_QPATH];
1243 char name[MAX_QPATH];
494 char name[MAX_QPATH];
66 #define MAX_QPATH 64 // max length of a quake game pathname macro
270 char model_name[MAX_MODELS][MAX_QPATH];271 char sound_name[MAX_SOUNDS][MAX_QPATH];
34 char name[MAX_QPATH];
313 char name[MAX_QPATH];
347 char name[MAX_QPATH];
290 char cache[MAX_QPATH], fullpath[MAX_OSPATH]; in GL_MakeAliasModelDisplayLists()
288 if (Q_strlen(name) >= MAX_QPATH) in S_FindName()
1284 char name[MAX_QPATH];
176 char name[MAX_QPATH];
53 char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]184 char uploadfn[MAX_QPATH];
304 char level[MAX_QPATH]; in SV_Map_f()305 char expanded[MAX_QPATH]; in SV_Map_f()