Searched refs:MAX_SOUNDS (Results 1 – 13 of 13) sorted by relevance
27 private static final int MAX_SOUNDS = 32; field in SoundSystem44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); in SoundSystem()
80 #define MAX_SOUNDS 256 // so they cannot be blindly increased macro
271 char sound_name[MAX_SOUNDS][MAX_QPATH];274 struct sfx_s *sound_precache[MAX_SOUNDS];
283 for (i=1 ; i<MAX_SOUNDS ; i++) in Sound_NextDownload()632 if (numsounds == MAX_SOUNDS) in CL_ParseSoundlist()
55 char *sound_precache[MAX_SOUNDS]; // NULL terminated
211 struct sfx_s *sound_precache[MAX_SOUNDS];
116 #define MAX_SOUNDS 256 // so they cannot be blindly increased macro
210 char sound_precache[MAX_SOUNDS][MAX_QPATH]; in CL_ParseServerInfo()275 if (numsounds==MAX_SOUNDS) in CL_ParseServerInfo()
139 for (sound_num=1 ; sound_num<MAX_SOUNDS in SV_StartSound()144 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] ) in SV_StartSound()
1079 for (i=0 ; i<MAX_SOUNDS ; i++) in PF_precache_sound()
370 for (sound_num=1 ; sound_num<MAX_SOUNDS in SV_StartSound()375 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] ) in SV_StartSound()
56 char *sound_precache[MAX_SOUNDS]; // NULL terminated
904 for (i=0 ; i<MAX_SOUNDS ; i++) in PF_precache_sound()