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Searched refs:MOVETYPE_BOUNCE (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h125 #define MOVETYPE_BOUNCE 10 macro
Dsv_phys.cpp1103 case MOVETYPE_BOUNCE: in SV_Physics_Client()
1312 if (ent->u.v.movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
1327 …if (ent->u.v.velocity[2] < 60 || (ent->u.v.movetype != MOVETYPE_BOUNCE && ent->u.v.movetype != MOV… in SV_Physics_Toss()
1329 if (ent->u.v.velocity[2] < 60 || ent->u.v.movetype != MOVETYPE_BOUNCE) in SV_Physics_Toss()
1549 || ent->u.v.movetype == MOVETYPE_BOUNCE in SV_Physics()
/external/quake/quake/src/QW/server/
Dsv_phys.c747 if (ent->v.movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()
757 if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE ) in SV_Physics_Toss()
858 case MOVETYPE_BOUNCE: in SV_RunEntity()
Dserver.h263 #define MOVETYPE_BOUNCE 10 macro
/external/quake/quake/src/QW/progs/
Dplayer.qc490 new.movetype = MOVETYPE_BOUNCE;
507 self.movetype = MOVETYPE_BOUNCE;
Dweapons.qc102 missile.movetype = MOVETYPE_BOUNCE;
644 newmis.movetype = MOVETYPE_BOUNCE;
Ddefs.qc256 float MOVETYPE_BOUNCE = 10;