Searched refs:MOVETYPE_BOUNCE (Results 1 – 7 of 7) sorted by relevance
125 #define MOVETYPE_BOUNCE 10 macro
1103 case MOVETYPE_BOUNCE: in SV_Physics_Client()1312 if (ent->u.v.movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()1327 …if (ent->u.v.velocity[2] < 60 || (ent->u.v.movetype != MOVETYPE_BOUNCE && ent->u.v.movetype != MOV… in SV_Physics_Toss()1329 if (ent->u.v.velocity[2] < 60 || ent->u.v.movetype != MOVETYPE_BOUNCE) in SV_Physics_Toss()1549 || ent->u.v.movetype == MOVETYPE_BOUNCE in SV_Physics()
747 if (ent->v.movetype == MOVETYPE_BOUNCE) in SV_Physics_Toss()757 if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE ) in SV_Physics_Toss()858 case MOVETYPE_BOUNCE: in SV_RunEntity()
263 #define MOVETYPE_BOUNCE 10 macro
490 new.movetype = MOVETYPE_BOUNCE;507 self.movetype = MOVETYPE_BOUNCE;
102 missile.movetype = MOVETYPE_BOUNCE;644 newmis.movetype = MOVETYPE_BOUNCE;
256 float MOVETYPE_BOUNCE = 10;