Searched refs:MOVETYPE_FLYMISSILE (Results 1 – 6 of 6) sorted by relevance
124 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters macro
415 if (ent->u.v.movetype == MOVETYPE_FLYMISSILE) in SV_PushEntity()1279 && ent->u.v.movetype != MOVETYPE_FLYMISSILE) in SV_Physics_Toss()1291 && ent->u.v.movetype != MOVETYPE_FLYMISSILE) in SV_Physics_Toss()1554 || ent->u.v.movetype == MOVETYPE_FLYMISSILE) in SV_Physics()
404 if (ent->v.movetype == MOVETYPE_FLYMISSILE) in SV_PushEntity()733 && ent->v.movetype != MOVETYPE_FLYMISSILE) in SV_Physics_Toss()860 case MOVETYPE_FLYMISSILE: in SV_RunEntity()
262 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters macro
431 newmis.movetype = MOVETYPE_FLYMISSILE;704 newmis.movetype = MOVETYPE_FLYMISSILE;
255 float MOVETYPE_FLYMISSILE = 9; // fly with extra size against monsters