Home
last modified time | relevance | path

Searched refs:MOVETYPE_FLYMISSILE (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h124 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters macro
Dsv_phys.cpp415 if (ent->u.v.movetype == MOVETYPE_FLYMISSILE) in SV_PushEntity()
1279 && ent->u.v.movetype != MOVETYPE_FLYMISSILE) in SV_Physics_Toss()
1291 && ent->u.v.movetype != MOVETYPE_FLYMISSILE) in SV_Physics_Toss()
1554 || ent->u.v.movetype == MOVETYPE_FLYMISSILE) in SV_Physics()
/external/quake/quake/src/QW/server/
Dsv_phys.c404 if (ent->v.movetype == MOVETYPE_FLYMISSILE) in SV_PushEntity()
733 && ent->v.movetype != MOVETYPE_FLYMISSILE) in SV_Physics_Toss()
860 case MOVETYPE_FLYMISSILE: in SV_RunEntity()
Dserver.h262 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters macro
/external/quake/quake/src/QW/progs/
Dweapons.qc431 newmis.movetype = MOVETYPE_FLYMISSILE;
704 newmis.movetype = MOVETYPE_FLYMISSILE;
Ddefs.qc255 float MOVETYPE_FLYMISSILE = 9; // fly with extra size against monsters