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Searched refs:MOVETYPE_NOCLIP (Results 1 – 12 of 12) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h123 #define MOVETYPE_NOCLIP 8 macro
Dsv_user.cpp357 if ( sv_player->u.v.movetype == MOVETYPE_NOCLIP) in SV_AirMove()
423 && (sv_player->u.v.movetype != MOVETYPE_NOCLIP) ) in SV_ClientThink()
Dsv_phys.cpp77 || check->u.v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
483 || check->u.v.movetype == MOVETYPE_NOCLIP) in SV_PushMove()
609 || check->u.v.movetype == MOVETYPE_NOCLIP) in SV_PushRotate()
1113 case MOVETYPE_NOCLIP: in SV_Physics_Client()
1544 else if (ent->u.v.movetype == MOVETYPE_NOCLIP) in SV_Physics()
Dhost_cmd.cpp169 if (sv_player->u.v.movetype != MOVETYPE_NOCLIP) in Host_Noclip_f()
172 sv_player->u.v.movetype = MOVETYPE_NOCLIP; in Host_Noclip_f()
Dpr_cmds.cpp1694 if (self->u.v.movetype == MOVETYPE_NOCLIP) in PF_WaterMove()
/external/quake/quake/src/QW/server/
Dsv_ccmds.c226 if (sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_Noclip_f()
228 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
Dsv_phys.c77 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
460 || check->v.movetype == MOVETYPE_NOCLIP) in SV_Push()
851 case MOVETYPE_NOCLIP: in SV_RunEntity()
Dserver.h261 #define MOVETYPE_NOCLIP 8 macro
/external/quake/quake/src/QW/progs/
Dmisc.qc456 bubble.movetype = MOVETYPE_NOCLIP;
476 bubble.movetype = MOVETYPE_NOCLIP;
Dplayer.qc372 bubble.movetype = MOVETYPE_NOCLIP;
Ddefs.qc254 float MOVETYPE_NOCLIP = 8;
Dclient.qc779 if (self.movetype == MOVETYPE_NOCLIP)