Searched refs:MOVETYPE_NOCLIP (Results 1 – 12 of 12) sorted by relevance
123 #define MOVETYPE_NOCLIP 8 macro
357 if ( sv_player->u.v.movetype == MOVETYPE_NOCLIP) in SV_AirMove()423 && (sv_player->u.v.movetype != MOVETYPE_NOCLIP) ) in SV_ClientThink()
77 || check->u.v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()483 || check->u.v.movetype == MOVETYPE_NOCLIP) in SV_PushMove()609 || check->u.v.movetype == MOVETYPE_NOCLIP) in SV_PushRotate()1113 case MOVETYPE_NOCLIP: in SV_Physics_Client()1544 else if (ent->u.v.movetype == MOVETYPE_NOCLIP) in SV_Physics()
169 if (sv_player->u.v.movetype != MOVETYPE_NOCLIP) in Host_Noclip_f()172 sv_player->u.v.movetype = MOVETYPE_NOCLIP; in Host_Noclip_f()
1694 if (self->u.v.movetype == MOVETYPE_NOCLIP) in PF_WaterMove()
226 if (sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_Noclip_f()228 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
77 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()460 || check->v.movetype == MOVETYPE_NOCLIP) in SV_Push()851 case MOVETYPE_NOCLIP: in SV_RunEntity()
261 #define MOVETYPE_NOCLIP 8 macro
456 bubble.movetype = MOVETYPE_NOCLIP;476 bubble.movetype = MOVETYPE_NOCLIP;
372 bubble.movetype = MOVETYPE_NOCLIP;
254 float MOVETYPE_NOCLIP = 8;
779 if (self.movetype == MOVETYPE_NOCLIP)