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Searched refs:MOVETYPE_NONE (Results 1 – 14 of 14) sorted by relevance

/external/quake/quake/src/QW/progs/
Dmisc.qc241 self.movetype = MOVETYPE_NONE;
274 self.movetype = MOVETYPE_NONE;
551 self.movetype = MOVETYPE_NONE;
591 self.movetype = MOVETYPE_NONE;
Dsubs.qc40 self.movetype = MOVETYPE_NONE;
Dcombat.qc69 if (self.movetype == MOVETYPE_PUSH || self.movetype == MOVETYPE_NONE)
Dplats.qc21 trigger.movetype = MOVETYPE_NONE;
Dtriggers.qc362 death.movetype = MOVETYPE_NONE;
Dplayer.qc394 bubble_spawner.movetype = MOVETYPE_NONE;
Ddoors.qc283 trigger.movetype = MOVETYPE_NONE;
Ddefs.qc246 float MOVETYPE_NONE = 0; // never moves
Dclient.qc210 other.movetype = MOVETYPE_NONE;
/external/quake/quake/src/WinQuake/
Dserver.h115 #define MOVETYPE_NONE 0 // never moves macro
Dsv_phys.cpp73 || check->u.v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()
479 || check->u.v.movetype == MOVETYPE_NONE in SV_PushMove()
607 || check->u.v.movetype == MOVETYPE_NONE in SV_PushRotate()
1081 case MOVETYPE_NONE: in SV_Physics_Client()
1538 else if (ent->u.v.movetype == MOVETYPE_NONE) in SV_Physics()
Dsv_user.cpp384 if (sv_player->u.v.movetype == MOVETYPE_NONE) in SV_ClientThink()
/external/quake/quake/src/QW/server/
Dsv_phys.c76 || check->v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()
459 || check->v.movetype == MOVETYPE_NONE in SV_Push()
848 case MOVETYPE_NONE: in SV_RunEntity()
Dserver.h253 #define MOVETYPE_NONE 0 // never moves macro