Searched refs:MOVETYPE_NONE (Results 1 – 14 of 14) sorted by relevance
241 self.movetype = MOVETYPE_NONE;274 self.movetype = MOVETYPE_NONE;551 self.movetype = MOVETYPE_NONE;591 self.movetype = MOVETYPE_NONE;
40 self.movetype = MOVETYPE_NONE;
69 if (self.movetype == MOVETYPE_PUSH || self.movetype == MOVETYPE_NONE)
21 trigger.movetype = MOVETYPE_NONE;
362 death.movetype = MOVETYPE_NONE;
394 bubble_spawner.movetype = MOVETYPE_NONE;
283 trigger.movetype = MOVETYPE_NONE;
246 float MOVETYPE_NONE = 0; // never moves
210 other.movetype = MOVETYPE_NONE;
115 #define MOVETYPE_NONE 0 // never moves macro
73 || check->u.v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()479 || check->u.v.movetype == MOVETYPE_NONE in SV_PushMove()607 || check->u.v.movetype == MOVETYPE_NONE in SV_PushRotate()1081 case MOVETYPE_NONE: in SV_Physics_Client()1538 else if (ent->u.v.movetype == MOVETYPE_NONE) in SV_Physics()
384 if (sv_player->u.v.movetype == MOVETYPE_NONE) in SV_ClientThink()
76 || check->v.movetype == MOVETYPE_NONE in SV_CheckAllEnts()459 || check->v.movetype == MOVETYPE_NONE in SV_Push()848 case MOVETYPE_NONE: in SV_RunEntity()
253 #define MOVETYPE_NONE 0 // never moves macro