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Searched refs:MOVETYPE_STEP (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h119 #define MOVETYPE_STEP 4 // gravity, special edge handling macro
Dpr_edict.cpp590 if (ent->u.v.movetype == MOVETYPE_STEP) in ED_Count()
Dsv_main.cpp490 if (ent->u.v.movetype == MOVETYPE_STEP) in SV_WriteEntitiesToClient()
Dsv_phys.cpp1546 else if (ent->u.v.movetype == MOVETYPE_STEP) in SV_Physics()
/external/quake/quake/src/QW/server/
Dserver.h257 #define MOVETYPE_STEP 4 // gravity, special edge handling macro
Dsv_phys.c854 case MOVETYPE_STEP: in SV_RunEntity()
Dpr_edict.c582 if (ent->v.movetype == MOVETYPE_STEP) in ED_Count()
/external/quake/quake/src/QW/progs/
Ddefs.qc250 float MOVETYPE_STEP = 4; // discrete, not real time unless fall