Searched refs:MOVETYPE_STEP (Results 1 – 8 of 8) sorted by relevance
119 #define MOVETYPE_STEP 4 // gravity, special edge handling macro
590 if (ent->u.v.movetype == MOVETYPE_STEP) in ED_Count()
490 if (ent->u.v.movetype == MOVETYPE_STEP) in SV_WriteEntitiesToClient()
1546 else if (ent->u.v.movetype == MOVETYPE_STEP) in SV_Physics()
257 #define MOVETYPE_STEP 4 // gravity, special edge handling macro
854 case MOVETYPE_STEP: in SV_RunEntity()
582 if (ent->v.movetype == MOVETYPE_STEP) in ED_Count()
250 float MOVETYPE_STEP = 4; // discrete, not real time unless fall