Home
last modified time | relevance | path

Searched refs:MOVETYPE_TOSS (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h121 #define MOVETYPE_TOSS 6 // gravity macro
Dsv_phys.cpp1102 case MOVETYPE_TOSS: in SV_Physics_Client()
1548 else if (ent->u.v.movetype == MOVETYPE_TOSS in SV_Physics()
/external/quake/quake/src/QW/server/
Dserver.h259 #define MOVETYPE_TOSS 6 // gravity macro
Dsv_phys.c857 case MOVETYPE_TOSS: in SV_RunEntity()
/external/quake/quake/src/QW/progs/
Ditems.qc86 item.movetype = MOVETYPE_TOSS;
146 item.movetype = MOVETYPE_TOSS;
170 self.movetype = MOVETYPE_TOSS;
1651 item.movetype = MOVETYPE_TOSS;
Dplayer.qc594 self.movetype = MOVETYPE_TOSS;
638 self.movetype = MOVETYPE_TOSS;
Dmisc.qc188 fireball.movetype = MOVETYPE_TOSS;
Ddefs.qc252 float MOVETYPE_TOSS = 6; // gravity