Home
last modified time | relevance | path

Searched refs:M_DrawCharacter (Results 1 – 9 of 9) sorted by relevance

/external/quake/quake/src/QW/client/
Dmenu.c112 void M_DrawCharacter (int cx, int line, int num) in M_DrawCharacter() function
121 M_DrawCharacter (cx, cy, (*str)+128); in M_Print()
131 M_DrawCharacter (cx, cy, *str); in M_PrintWhite()
475 M_DrawCharacter (x-8, y, 128); in M_DrawSlider()
477 M_DrawCharacter (x + i*8, y, 129); in M_DrawSlider()
478 M_DrawCharacter (x+i*8, y, 130); in M_DrawSlider()
479 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131); in M_DrawSlider()
486 M_DrawCharacter (x, y, 131); in M_DrawCheckbox()
488 M_DrawCharacter (x, y, 129); in M_DrawCheckbox()
561 M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); in M_Options_Draw()
[all …]
Dvid_win.c3093 extern void M_DrawCharacter (int cx, int line, int num);
3292 M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); in VID_MenuDraw()
Dgl_vidnt.c1841 extern void M_DrawCharacter (int cx, int line, int num);
/external/quake/quake/src/WinQuake/
Dmenu.cpp112 void M_DrawCharacter (int cx, int line, int num) in M_DrawCharacter() function
121 M_DrawCharacter (cx, cy, (*str)+128); in M_Print()
131 M_DrawCharacter (cx, cy, *str); in M_PrintWhite()
510 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Load_Draw()
526 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Save_Draw()
735 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); in M_Setup_Draw()
738M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(real… in M_Setup_Draw()
741M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realti… in M_Setup_Draw()
1157 M_DrawCharacter (x-8, y, 128); in M_DrawSlider()
1159 M_DrawCharacter (x + i*8, y, 129); in M_DrawSlider()
[all …]
Dvid_dos.cpp547 extern void M_DrawCharacter (int cx, int line, int num);
686 M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); in VID_MenuDraw()
Dvid_sunxil.cpp82 extern void M_DrawCharacter (int cx, int line, int num);
Dvid_sunx.cpp86 extern void M_DrawCharacter (int cx, int line, int num);
Dvid_win.cpp3046 extern void M_DrawCharacter (int cx, int line, int num);
3245 M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); in VID_MenuDraw()
Dgl_vidnt.cpp1841 extern void M_DrawCharacter (int cx, int line, int num);