Searched refs:M_DrawCharacter (Results 1 – 9 of 9) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | menu.c | 112 void M_DrawCharacter (int cx, int line, int num) in M_DrawCharacter() function 121 M_DrawCharacter (cx, cy, (*str)+128); in M_Print() 131 M_DrawCharacter (cx, cy, *str); in M_PrintWhite() 475 M_DrawCharacter (x-8, y, 128); in M_DrawSlider() 477 M_DrawCharacter (x + i*8, y, 129); in M_DrawSlider() 478 M_DrawCharacter (x+i*8, y, 130); in M_DrawSlider() 479 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131); in M_DrawSlider() 486 M_DrawCharacter (x, y, 131); in M_DrawCheckbox() 488 M_DrawCharacter (x, y, 129); in M_DrawCheckbox() 561 M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); in M_Options_Draw() [all …]
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D | vid_win.c | 3093 extern void M_DrawCharacter (int cx, int line, int num); 3292 M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); in VID_MenuDraw()
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D | gl_vidnt.c | 1841 extern void M_DrawCharacter (int cx, int line, int num);
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/external/quake/quake/src/WinQuake/ |
D | menu.cpp | 112 void M_DrawCharacter (int cx, int line, int num) in M_DrawCharacter() function 121 M_DrawCharacter (cx, cy, (*str)+128); in M_Print() 131 M_DrawCharacter (cx, cy, *str); in M_PrintWhite() 510 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Load_Draw() 526 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); in M_Save_Draw() 735 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); in M_Setup_Draw() 738 …M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(real… in M_Setup_Draw() 741 …M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realti… in M_Setup_Draw() 1157 M_DrawCharacter (x-8, y, 128); in M_DrawSlider() 1159 M_DrawCharacter (x + i*8, y, 129); in M_DrawSlider() [all …]
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D | vid_dos.cpp | 547 extern void M_DrawCharacter (int cx, int line, int num); 686 M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); in VID_MenuDraw()
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D | vid_sunxil.cpp | 82 extern void M_DrawCharacter (int cx, int line, int num);
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D | vid_sunx.cpp | 86 extern void M_DrawCharacter (int cx, int line, int num);
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D | vid_win.cpp | 3046 extern void M_DrawCharacter (int cx, int line, int num); 3245 M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); in VID_MenuDraw()
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D | gl_vidnt.cpp | 1841 extern void M_DrawCharacter (int cx, int line, int num);
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