Searched refs:MaxTextureImageUnits (Results 1 – 6 of 6) sorted by relevance
101 int MaxTextureImageUnits; member
107 getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits); in GraphicsContext3D()
98 resources->MaxTextureImageUnits = 8; in ShInitBuiltInResources()
480 s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; in BuiltInConstants()
46 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in Shader()
210 getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits);