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Searched refs:MaxTextureImageUnits (Results 1 – 6 of 6) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
DShaderLang.h101 int MaxTextureImageUnits; member
/external/webkit/Source/WebCore/platform/graphics/gtk/
DGraphicsContext3DGtk.cpp107 getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits); in GraphicsContext3D()
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
DShaderLang.cpp98 resources->MaxTextureImageUnits = 8; in ShInitBuiltInResources()
DInitialize.cpp480 s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; in BuiltInConstants()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp46 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in Shader()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm210 getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits);