Searched refs:MaxVaryingVectors (Results 1 – 6 of 6) sorted by relevance
98 int MaxVaryingVectors; member
104 getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.MaxVaryingVectors); in GraphicsContext3D()
95 resources->MaxVaryingVectors = 8; in ShInitBuiltInResources()
477 s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";"; in BuiltInConstants()
43 resources.MaxVaryingVectors = context->getMaximumVaryingVectors(); in Shader()
207 getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.MaxVaryingVectors);