Home
last modified time | relevance | path

Searched refs:MaxVertexTextureImageUnits (Results 1 – 6 of 6) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
DShaderLang.h99 int MaxVertexTextureImageUnits; member
/external/webkit/Source/WebCore/platform/graphics/gtk/
DGraphicsContext3DGtk.cpp105 …erv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits); in GraphicsContext3D()
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
DShaderLang.cpp96 resources->MaxVertexTextureImageUnits = 0; in ShInitBuiltInResources()
DInitialize.cpp356 if (resources.MaxVertexTextureImageUnits > 0) { in BuiltInFunctionsVertex()
478 … s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";"; in BuiltInConstants()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp44 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; in Shader()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm208 …erv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits);