Searched refs:MaxVertexTextureImageUnits (Results 1 – 6 of 6) sorted by relevance
99 int MaxVertexTextureImageUnits; member
105 …erv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits); in GraphicsContext3D()
96 resources->MaxVertexTextureImageUnits = 0; in ShInitBuiltInResources()
356 if (resources.MaxVertexTextureImageUnits > 0) { in BuiltInFunctionsVertex()478 … s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";"; in BuiltInConstants()
44 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; in Shader()
208 …erv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits);