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Searched refs:PF_DEAD (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
Dprotocol.h162 #define PF_DEAD (1<<9) // don't block movement any more macro
Dview.c902 else if (view_message->flags & PF_DEAD) in V_CalcRefdef()
907 if (view_message->flags & PF_DEAD) // PF_GIB will also set PF_DEAD in V_CalcRefdef()
941 if (view_message->flags & (PF_GIB|PF_DEAD) ) in V_CalcRefdef()
Dcl_ents.c1043 if (pplayer->flags & PF_DEAD) in CL_SetSolidPlayers()
/external/quake/quake/src/QW/server/
Dsv_ents.c365 pflags |= PF_DEAD; in SV_WritePlayersToClient()
/external/kernel-headers/original/linux/
Dsched.h1037 #define PF_DEAD 0x00000008 /* Dead */ macro