Searched refs:PF_DEAD (Results 1 – 5 of 5) sorted by relevance
162 #define PF_DEAD (1<<9) // don't block movement any more macro
902 else if (view_message->flags & PF_DEAD) in V_CalcRefdef()907 if (view_message->flags & PF_DEAD) // PF_GIB will also set PF_DEAD in V_CalcRefdef()941 if (view_message->flags & (PF_GIB|PF_DEAD) ) in V_CalcRefdef()
1043 if (pplayer->flags & PF_DEAD) in CL_SetSolidPlayers()
365 pflags |= PF_DEAD; in SV_WritePlayersToClient()
1037 #define PF_DEAD 0x00000008 /* Dead */ macro