/external/quake/quake/src/WinQuake/ |
D | in_dos.cpp | 124 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 315 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 316 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 317 cl.viewangles[PITCH] = 80; in IN_MouseMove() 318 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 319 cl.viewangles[PITCH] = -70; in IN_MouseMove() 375 cl.viewangles[PITCH] += aspeed*cl_pitchspeed.value; in IN_JoyMove() 377 cl.viewangles[PITCH] -= aspeed*cl_pitchspeed.value; in IN_JoyMove() 586 extern_control->viewangles[PITCH] = cl.viewangles[PITCH]; in IN_ExternalMove() 592 …s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->… in IN_ExternalMove() [all …]
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D | in_sun.cpp | 237 cl.viewangles[PITCH] += m_pitch.value * dy; in IN_Move() 238 if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; in IN_Move() 239 if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; in IN_Move()
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D | in_win.cpp | 165 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 711 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 712 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 713 cl.viewangles[PITCH] = 80; in IN_MouseMove() 714 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 715 cl.viewangles[PITCH] = -70; in IN_MouseMove() 1139 … cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; in IN_JoyMove() 1143 … cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; in IN_JoyMove() 1209 … cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; in IN_JoyMove() 1213 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0; in IN_JoyMove() [all …]
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D | cl_input.cpp | 262 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles() 263 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); in CL_AdjustAngles() 269 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; in CL_AdjustAngles() 270 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; in CL_AdjustAngles() 275 if (cl.viewangles[PITCH] > 80) in CL_AdjustAngles() 276 cl.viewangles[PITCH] = 80; in CL_AdjustAngles() 277 if (cl.viewangles[PITCH] < -70) in CL_AdjustAngles() 278 cl.viewangles[PITCH] = -70; in CL_AdjustAngles()
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D | view.cpp | 208 delta = cl.idealpitch - cl.viewangles[PITCH]; in V_DriftPitch() 228 cl.viewangles[PITCH] += move; in V_DriftPitch() 237 cl.viewangles[PITCH] -= move; in V_DriftPitch() 712 pitch = -r_refdef.viewangles[PITCH]; in CalcGunAngle() 719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4; in CalcGunAngle() 751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); in CalcGunAngle() 754 …cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level… in CalcGunAngle() 796 …r_refdef.viewangles[PITCH] += v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_lev… in V_AddIdle() 818 r_refdef.viewangles[PITCH] += v_dmg_time/v_kicktime.value*v_dmg_pitch; in V_CalcViewRoll() 885 ent->angles[PITCH] = -cl.viewangles[PITCH]; // the model should face in V_CalcRefdef() [all …]
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D | gl_vidandroid.cpp | 701 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 773 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 774 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 775 cl.viewangles[PITCH] = 80; in IN_MouseMove() 776 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 777 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | gl_vidlinux.cpp | 707 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 846 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 847 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 848 cl.viewangles[PITCH] = 80; in IN_MouseMove() 849 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 850 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | vid_svgalib.cpp | 819 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 961 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 962 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 963 cl.viewangles[PITCH] = 80; in IN_MouseMove() 964 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 965 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | gl_vidlinuxglx.cpp | 917 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 976 cl.viewangles[PITCH] += m_pitch.value * my; in IN_MouseMove() 977 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 978 cl.viewangles[PITCH] = 80; in IN_MouseMove() 979 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 980 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | chase.cpp | 87 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180; in Chase_Update()
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D | vid_x.cpp | 1187 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_Move() 1188 if (cl.viewangles[PITCH] > 80) in IN_Move() 1189 cl.viewangles[PITCH] = 80; in IN_Move() 1190 if (cl.viewangles[PITCH] < -70) in IN_Move() 1191 cl.viewangles[PITCH] = -70; in IN_Move()
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D | vid_sunxil.cpp | 1272 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_Move() 1273 if (cl.viewangles[PITCH] > 80) in IN_Move() 1274 cl.viewangles[PITCH] = 80; in IN_Move() 1275 if (cl.viewangles[PITCH] < -70) in IN_Move() 1276 cl.viewangles[PITCH] = -70; in IN_Move()
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D | vid_sunx.cpp | 1245 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_Move() 1246 if (cl.viewangles[PITCH] > 80) in IN_Move() 1247 cl.viewangles[PITCH] = 80; in IN_Move() 1248 if (cl.viewangles[PITCH] < -70) in IN_Move() 1249 cl.viewangles[PITCH] = -70; in IN_Move()
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/external/quake/quake/src/QW/client/ |
D | in_win.c | 164 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 707 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 708 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 709 cl.viewangles[PITCH] = 80; in IN_MouseMove() 710 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 711 cl.viewangles[PITCH] = -70; in IN_MouseMove() 1132 … cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; in IN_JoyMove() 1136 … cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; in IN_JoyMove() 1202 … cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; in IN_JoyMove() 1206 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0; in IN_JoyMove() [all …]
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D | cl_input.c | 254 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles() 255 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); in CL_AdjustAngles() 261 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; in CL_AdjustAngles() 262 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; in CL_AdjustAngles() 267 if (cl.viewangles[PITCH] > 80) in CL_AdjustAngles() 268 cl.viewangles[PITCH] = 80; in CL_AdjustAngles() 269 if (cl.viewangles[PITCH] < -70) in CL_AdjustAngles() 270 cl.viewangles[PITCH] = -70; in CL_AdjustAngles()
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D | cl_cam.c | 455 vec2[PITCH] = -vec2[PITCH]; 457 cam_viewangles[PITCH] = adjustang(cam_viewangles[PITCH], vec2[PITCH], cl_camera_maxpitch.value); 490 vec2[PITCH] = -vec2[PITCH]; in Cam_FinishMove() 492 cam_viewangles[PITCH] = adjustang(cam_viewangles[PITCH], vec2[PITCH], cl_camera_maxpitch.value); in Cam_FinishMove()
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D | view.c | 214 delta = 0 - cl.viewangles[PITCH]; in V_DriftPitch() 234 cl.viewangles[PITCH] += move; in V_DriftPitch() 243 cl.viewangles[PITCH] -= move; in V_DriftPitch() 729 pitch = -r_refdef.viewangles[PITCH]; in CalcGunAngle() 736 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4; in CalcGunAngle() 768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); in CalcGunAngle() 805 …r_refdef.viewangles[PITCH] += v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_lev… in V_AddIdle() 809 …cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level… in V_AddIdle() 831 r_refdef.viewangles[PITCH] += v_dmg_time/v_kicktime.value*v_dmg_pitch; in V_CalcViewRoll() 949 r_refdef.viewangles[PITCH] += cl.punchangle; in V_CalcRefdef()
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D | gl_vidlinux.c | 655 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 794 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 795 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 796 cl.viewangles[PITCH] = 80; in IN_MouseMove() 797 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 798 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | gl_vidlinuxglx.c | 716 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 765 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 766 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 767 cl.viewangles[PITCH] = 80; in IN_MouseMove() 768 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 769 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | gl_vidlinux_svga.c | 693 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 832 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 833 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 834 cl.viewangles[PITCH] = 80; in IN_MouseMove() 835 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 836 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | gl_vidlinux_x11.c | 786 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 853 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_Move() 854 if (cl.viewangles[PITCH] > 80) in IN_Move() 855 cl.viewangles[PITCH] = 80; in IN_Move() 856 if (cl.viewangles[PITCH] < -70) in IN_Move() 857 cl.viewangles[PITCH] = -70; in IN_Move()
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D | vid_svgalib.c | 832 cl.viewangles[PITCH] = 0; in Force_CenterView_f() 974 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_MouseMove() 975 if (cl.viewangles[PITCH] > 80) in IN_MouseMove() 976 cl.viewangles[PITCH] = 80; in IN_MouseMove() 977 if (cl.viewangles[PITCH] < -70) in IN_MouseMove() 978 cl.viewangles[PITCH] = -70; in IN_MouseMove()
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D | bothdefs.h | 52 #define PITCH 0 macro
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D | vid_x.c | 1095 cl.viewangles[PITCH] += m_pitch.value * mouse_y; in IN_Move() 1096 if (cl.viewangles[PITCH] > 80) in IN_Move() 1097 cl.viewangles[PITCH] = 80; in IN_Move() 1098 if (cl.viewangles[PITCH] < -70) in IN_Move() 1099 cl.viewangles[PITCH] = -70; in IN_Move()
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D | gl_vidandroid.c | 300 cl.viewangles[PITCH] = 0; in Force_CenterView_f()
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