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Searched refs:PROC (Results 1 – 25 of 79) sorted by relevance

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/external/quake/quake/src/QW/client/
Dglquake2.h52 extern PROC glArrayElementEXT;
53 extern PROC glColorPointerEXT;
54 extern PROC glTexturePointerEXT;
55 extern PROC glVertexPointerEXT;
Dglquake.h100 extern PROC glArrayElementEXT;
101 extern PROC glColorPointerEXT;
102 extern PROC glTexturePointerEXT;
103 extern PROC glVertexPointerEXT;
/external/webkit/Source/WebCore/plugins/win/
DPaintHooks.asm26 _HBeginPaint PROC
41 _HEndPaint PROC
/external/clang/test/Sema/
Dcallingconv.c53 typedef __attribute__((stdcall)) void (*PROC)(); typedef
54 PROC __attribute__((cdecl)) ctest4(const char *x) {} in ctest4()
/external/libvpx/libvpx/vp8/common/arm/neon/
Dsave_reg_neon.asm21 |vp8_push_neon| PROC
28 |vp8_pop_neon| PROC
Dloopfiltersimplehorizontaledge_neon.asm24 |vp8_loop_filter_simple_horizontal_edge_neon| PROC
92 |vp8_loop_filter_bhs_neon| PROC
111 |vp8_loop_filter_mbhs_neon| PROC
Dsad8_neon.asm27 |vp8_sad8x8_neon| PROC
84 |vp8_sad8x16_neon| PROC
181 |vp8_sad4x4_neon| PROC
Dvariance_neon.asm28 |vp8_variance16x16_neon| PROC
101 |vp8_variance16x8_neon| PROC
164 |vp8_variance8x16_neon| PROC
217 |vp8_variance8x8_neon| PROC
Dloopfiltersimpleverticaledge_neon.asm24 |vp8_loop_filter_simple_vertical_edge_neon| PROC
130 |vp8_loop_filter_bvs_neon| PROC
149 |vp8_loop_filter_mbvs_neon| PROC
Ddequant_idct_neon.asm25 |vp8_dequant_idct_add_neon| PROC
42 ;|short_idct4x4llm_neon| PROC
Ddequantizeb_neon.asm21 |vp8_dequantize_b_loop_neon| PROC
Dloopfilter_neon.asm25 |vp8_loop_filter_horizontal_edge_y_neon| PROC
65 |vp8_loop_filter_horizontal_edge_uv_neon| PROC
121 |vp8_loop_filter_vertical_edge_y_neon| PROC
211 |vp8_loop_filter_vertical_edge_uv_neon| PROC
303 |vp8_loop_filter_neon| PROC
Dcopymem8x4_neon.asm20 |vp8_copy_mem8x4_neon| PROC
Ddc_only_idct_add_neon.asm28 |vp8_dc_only_idct_add_neon| PROC
Dsad16_neon.asm25 |vp8_sad16x16_neon| PROC
145 |vp8_sad16x8_neon| PROC
Dmbloopfilter_neon.asm29 |vp8_mbloop_filter_horizontal_edge_y_neon| PROC
73 |vp8_mbloop_filter_horizontal_edge_uv_neon| PROC
131 |vp8_mbloop_filter_vertical_edge_y_neon| PROC
225 |vp8_mbloop_filter_vertical_edge_uv_neon| PROC
328 |vp8_mbloop_filter_neon| PROC
Dcopymem8x8_neon.asm20 |vp8_copy_mem8x8_neon| PROC
/external/quake/quake/src/WinQuake/
Dglquake.h89 extern PROC glArrayElementEXT;
90 extern PROC glColorPointerEXT;
91 extern PROC glTexturePointerEXT;
92 extern PROC glVertexPointerEXT;
/external/llvm/lib/Target/X86/
DX86CompilationCallback_Win64.asm14 extrn LLVMX86CompilationCallback2: PROC
/external/libvpx/libvpx/vp8/encoder/arm/neon/
Dvp8_mse16x16_neon.asm29 |vp8_mse16x16_neon| PROC
84 |vp8_get4x4sse_cs_neon| PROC
Dsubtract_neon.asm24 |vp8_subtract_b_neon| PROC
66 |vp8_subtract_mby_neon| PROC
113 |vp8_subtract_mbuv_neon| PROC
/external/libvpx/libvpx/vp8/encoder/arm/armv5te/
Dboolhuff_armv5te.asm43 |vp8_start_encode| PROC
59 |vp8_encode_bool| PROC
138 |vp8_stop_encode| PROC
220 |vp8_encode_value| PROC
/external/libvpx/libvpx/vp8/common/arm/armv6/
Dfilter_v6.asm31 |vp8_filter_block2d_first_pass_armv6| PROC
118 |vp8_filter_block2d_first_pass_16x16_armv6| PROC
211 |vp8_filter_block2d_first_pass_8x8_armv6| PROC
308 |vp8_filter_block2d_second_pass_armv6| PROC
381 |vp8_filter4_block2d_second_pass_armv6| PROC
440 |vp8_filter_block2d_first_pass_only_armv6| PROC
541 |vp8_filter_block2d_second_pass_only_armv6| PROC
Ddequantize_v6.asm20 |vp8_dequantize_b_loop_v6| PROC
/external/libvpx/libvpx/vp8/encoder/arm/armv6/
Dvp8_subtract_armv6.asm27 |vp8_subtract_b_armv6| PROC
79 |vp8_subtract_mbuv_armv6| PROC
186 |vp8_subtract_mby_armv6| PROC

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