Searched refs:PhysicsJoint (Results 1 – 18 of 18) sorted by relevance
40 import com.jme3.bullet.joints.PhysicsJoint;88 private List<PhysicsJoint> physicsJoints = new LinkedList<PhysicsJoint>();400 } else if (obj instanceof PhysicsJoint) { in add()401 addJoint((PhysicsJoint) obj); in add()432 } else if (obj instanceof PhysicsJoint) { in remove()433 removeJoint((PhysicsJoint) obj); in remove()461 List<PhysicsJoint> joints = physicsNode.getJoints(); in addAll()462 for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) { in addAll()463 PhysicsJoint physicsJoint = it1.next(); in addAll()508 List<PhysicsJoint> joints = physicsNode.getJoints(); in removeAll()[all …]
44 public abstract class PhysicsJoint implements Savable { class53 public PhysicsJoint() { in PhysicsJoint() method in PhysicsJoint60 …public PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivo… in PhysicsJoint() method in PhysicsJoint
51 public class Point2PointJoint extends PhysicsJoint {
53 public class ConeJoint extends PhysicsJoint {
52 public class HingeJoint extends PhysicsJoint {
61 public class SixDofJoint extends PhysicsJoint {
51 public class SliderJoint extends PhysicsJoint {
57 import com.jme3.bullet.joints.PhysicsJoint;105 private List<PhysicsJoint> physicsJoints = new LinkedList<PhysicsJoint>();374 } else if (obj instanceof PhysicsJoint) { in add()375 addJoint((PhysicsJoint) obj); in add()406 } else if (obj instanceof PhysicsJoint) { in remove()407 removeJoint((PhysicsJoint) obj); in remove()435 List<PhysicsJoint> joints = physicsNode.getJoints(); in addAll()436 for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) { in addAll()437 PhysicsJoint physicsJoint = it1.next(); in addAll()482 List<PhysicsJoint> joints = physicsNode.getJoints(); in removeAll()[all …]
45 public abstract class PhysicsJoint implements Savable { class54 public PhysicsJoint() { in PhysicsJoint() method in PhysicsJoint61 …public PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivo… in PhysicsJoint() method in PhysicsJoint
52 public class ConeJoint extends PhysicsJoint {
60 public class SixDofJoint extends PhysicsJoint {
50 public class SliderJoint extends PhysicsJoint {
38 import com.jme3.bullet.joints.PhysicsJoint;67 protected ArrayList<PhysicsJoint> joints = new ArrayList<PhysicsJoint>();649 public void addJoint(PhysicsJoint joint) { in addJoint()659 public void removeJoint(PhysicsJoint joint) { in removeJoint()668 public List<PhysicsJoint> getJoints() { in getJoints()684 for (Iterator<PhysicsJoint> it = joints.iterator(); it.hasNext();) { in getDebugShape()685 PhysicsJoint physicsJoint = it.next(); in getDebugShape()
42 import com.jme3.bullet.joints.PhysicsJoint;78 protected ArrayList<PhysicsJoint> joints = new ArrayList<PhysicsJoint>();586 public void addJoint(PhysicsJoint joint) { in addJoint()596 public void removeJoint(PhysicsJoint joint) { in removeJoint()605 public List<PhysicsJoint> getJoints() { in getJoints()635 for (Iterator<PhysicsJoint> it = joints.iterator(); it.hasNext();) { in getDebugShape()636 PhysicsJoint physicsJoint = it.next(); in getDebugShape()
13 import com.jme3.bullet.joints.PhysicsJoint;99 private PhysicsJoint join(Node A, Node B, Vector3f connectionPoint) { in join()
2788 ==> engine/src/jbullet/com/jme3/bullet/joints/PhysicsJoint.java <==23338 ==> engine/src/bullet/com/jme3/bullet/joints/PhysicsJoint.java <==