Searched refs:R_RunParticleEffect (Results 1 – 6 of 6) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | cl_tent.c | 180 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt() 188 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt() 196 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt() 215 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt() 299 R_RunParticleEffect (pos, vec3_origin, 0, 20*cnt); in CL_ParseTEnt() 307 R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt); in CL_ParseTEnt() 314 R_RunParticleEffect (pos, vec3_origin, 225, 50); in CL_ParseTEnt()
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D | render.h | 126 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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D | r_part.c | 229 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
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/external/quake/quake/src/WinQuake/ |
D | cl_tent.cpp | 133 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt() 141 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt() 152 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt() 171 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt() 191 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt()
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D | render.h | 131 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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D | r_part.cpp | 268 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect() 400 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
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