Searched refs:SAMPLER_2D (Results 1 – 8 of 8) sorted by relevance
30 SAMPLER_2D, enumerator
311 if (type == SAMPLER_2D) in checkTextureAllocation()
958 mResourceManager->checkTextureAllocation(texture, SAMPLER_2D); in bindTexture2D()960 mState.samplerTexture[SAMPLER_2D][mState.activeSampler].set(getTexture(texture)); in bindTexture2D()1076 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, SAMPLER_2D)); in getTexture2D()1093 case SAMPLER_2D: return mTexture2DZero.get(); in getSamplerTexture()1381 *params = mState.samplerTexture[SAMPLER_2D][mState.activeSampler].id(); in getIntegerv()3151 case SAMPLER_2D: in getIncompleteTexture()
1667 …[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; in defineUniform()
354 SAMPLER_2D = 0x8B5E, enumerator
376 const unsigned int SAMPLER_2D = 0x8B5E;
2509 case GraphicsContext3D::SAMPLER_2D: in getUniform()
11114 getUniform should support SAMPLER_2D or SAMPLER_CUBE