Searched refs:SAMPLER_CUBE (Results 1 – 8 of 8) sorted by relevance
31 SAMPLER_CUBE, enumerator
315 else if (type == SAMPLER_CUBE) in checkTextureAllocation()
965 mResourceManager->checkTextureAllocation(texture, SAMPLER_CUBE); in bindTextureCubeMap()967 mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].set(getTexture(texture)); in bindTextureCubeMap()1081 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, SAMPLER_CUBE)); in getTextureCubeMap()1094 case SAMPLER_CUBE: return mTextureCubeMapZero.get(); in getSamplerTexture()1392 *params = mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].id(); in getIntegerv()3159 case SAMPLER_CUBE: in getIncompleteTexture()
1667 …[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; in defineUniform()
355 SAMPLER_CUBE = 0x8B60, enumerator
377 const unsigned int SAMPLER_CUBE = 0x8B60;
2510 case GraphicsContext3D::SAMPLER_CUBE: in getUniform()
11114 getUniform should support SAMPLER_2D or SAMPLER_CUBE