Searched refs:SDL_PeepEvents (Results 1 – 8 of 8) sorted by relevance
/external/qemu/distrib/sdl-1.2.15/src/events/ |
D | SDL_events.c | 319 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, in SDL_PeepEvents() function 398 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) in SDL_PollEvent() 407 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { in SDL_WaitEvent() 417 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) in SDL_PushEvent()
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D | SDL_expose.c | 37 SDL_PeepEvents(events, sizeof(events)/sizeof(events[0]), in SDL_PrivateExpose()
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D | SDL_resize.c | 55 SDL_PeepEvents(events, sizeof(events)/sizeof(events[0]), in SDL_PrivateResize()
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/external/qemu/distrib/sdl-1.2.15/test/ |
D | threadwin.c | 139 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); in HandleMouse() 176 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); in HandleKeyboard() 328 if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) { in main()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_quit.h | 53 (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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D | SDL_events.h | 277 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
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/external/qemu/distrib/sdl-1.2.15/src/main/macos/exports/ |
D | SDL.x | 45 SDL_PeepEvents
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/external/qemu/distrib/sdl-1.2.15/ |
D | WhatsNew | 628 A special access function SDL_PeepEvents() allows you to manipulate 633 If you use SDL_PeepEvents() to gather events, then the main graphics
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