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Searched refs:SDL_ShowCursor (Results 1 – 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/include/
DSDL_mouse.h112 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/external/qemu/distrib/sdl-1.2.15/test/
Dtestpalette.c176 if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor (SDL_FALSE); in main()
338 if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor (SDL_TRUE); in main()
Dthreadwin.c147 SDL_ShowCursor(visible); in HandleMouse()
Dtestwm.c267 SDL_ShowCursor(visible); in FilterEvents()
Dtestvidinfo.c355 SDL_ShowCursor(0); in RunVideoTests()
/external/qemu/distrib/sdl-1.2.15/src/main/macos/exports/
DSDL.x85 SDL_ShowCursor
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_cursor.c265 int SDL_ShowCursor (int toggle) in SDL_ShowCursor() function
/external/qemu/android/skin/
Dwindow.c765 SDL_ShowCursor(0); in ball_state_show()
774 SDL_ShowCursor(1); in ball_state_show()
/external/qemu/distrib/sdl-1.2.15/
DWhatsNew86 If you pass -1 to SDL_ShowCursor(), it won't change the current