Searched refs:SH_FRAGMENT_SHADER (Results 1 – 9 of 9) sorted by relevance
37 ASSERT(mShaderType == SH_FRAGMENT_SHADER); in visitSymbol()45 ASSERT(mShaderType == SH_FRAGMENT_SHADER); in visitConstantUnion()50 ASSERT(mShaderType == SH_FRAGMENT_SHADER); in visitBinary()56 ASSERT(mShaderType == SH_FRAGMENT_SHADER); in visitUnary()62 ASSERT(mShaderType == SH_FRAGMENT_SHADER); in visitSelection()70 bool visitChildren = mShaderType == SH_FRAGMENT_SHADER ? true : false; in visitAggregate()94 ASSERT(mShaderType == SH_FRAGMENT_SHADER); in visitLoop()100 ASSERT(mShaderType == SH_FRAGMENT_SHADER); in visitBranch()
491 case SH_FRAGMENT_SHADER: in initialize()520 case SH_FRAGMENT_SHADER: in IdentifyBuiltIns()599 case SH_FRAGMENT_SHADER: in IdentifyBuiltIns()615 case SH_FRAGMENT_SHADER: { in IdentifyBuiltIns()
73 if (context->shaderType != SH_FRAGMENT_SHADER && \88 if (context->shaderType != SH_FRAGMENT_SHADER) { \
113 if (shaderType == SH_FRAGMENT_SHADER) in header()
345 if (context->shaderType != SH_FRAGMENT_SHADER && \360 if (context->shaderType != SH_FRAGMENT_SHADER) { \
42 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
72 m_fragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &m_resources); in validateShaderSource()
29 SH_FRAGMENT_SHADER = 0x8B30, enumerator
51 mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources); in Shader()