Searched refs:SH_OBJECT_CODE (Results 1 – 4 of 4) sorted by relevance
91 bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE); in validateShaderSource()
73 SH_OBJECT_CODE = 0x0004, enumerator
143 if (success && (compileOptions & SH_OBJECT_CODE)) in compile()
286 int result = ShCompile(compiler, &mSource, 1, SH_OBJECT_CODE); in compileToHLSL()