Searched refs:SH_VERTEX_SHADER (Results 1 – 8 of 8) sorted by relevance
41 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
73 m_vertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_WEBGL_SPEC, &m_resources); in validateShaderSource()
30 SH_VERTEX_SHADER = 0x8B31 enumerator
498 case SH_VERTEX_SHADER: in initialize()528 case SH_VERTEX_SHADER: in IdentifyBuiltIns()597 case SH_VERTEX_SHADER: in IdentifyBuiltIns()
460 bool skip = (mShaderType == SH_VERTEX_SHADER) && in validateIndexing()
74 context->shaderType != SH_VERTEX_SHADER) { \81 if (context->shaderType != SH_VERTEX_SHADER) { \1471 if (context->shaderType == SH_VERTEX_SHADER)1479 if (context->shaderType == SH_VERTEX_SHADER)
346 context->shaderType != SH_VERTEX_SHADER) { \353 if (context->shaderType != SH_VERTEX_SHADER) { \3638 if (context->shaderType == SH_VERTEX_SHADER)3650 if (context->shaderType == SH_VERTEX_SHADER)
52 mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources); in Shader()