Home
last modified time | relevance | path

Searched refs:SIGNONS (Results 1 – 9 of 9) sorted by relevance

/external/quake/quake/src/WinQuake/
Dclient.h69 #define SIGNONS 4 // signon messages to receive before connected macro
Dgl_screen.cpp512 con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; in SCR_SetUpToDrawConsole()
659 if (cls.signon != SIGNONS) in SCR_BeginLoadingPlaque()
Dcl_demo.cpp98 if (cls.signon == SIGNONS) // allways grab until fully connected in CL_GetMessage()
Dscreen.cpp454 con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; in SCR_SetUpToDrawConsole()
669 if (cls.signon != SIGNONS) in SCR_BeginLoadingPlaque()
Dcl_parse.cpp340 if (cls.signon == SIGNONS - 1) in CL_ParseUpdate()
342 cls.signon = SIGNONS; in CL_ParseUpdate()
Dconsole.cpp404 if (cls.signon != SIGNONS && !scr_disabled_for_loading ) in Con_Printf()
Dcl_input.cpp296 if (cls.signon != SIGNONS) in CL_BaseMove()
Dhost.cpp708 if (cls.signon == SIGNONS) in _Host_Frame()
Dcl_main.cpp677 if (cls.signon == SIGNONS) in CL_SendCmd()