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Searched refs:SK_CAN_USE_FLOAT (Results 1 – 25 of 28) sorted by relevance

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/external/skia/legacy/include/core/
DSkPostConfig.h30 #ifdef SK_CAN_USE_FLOAT
37 #if defined(SK_SCALAR_IS_FLOAT) && !defined(SK_CAN_USE_FLOAT)
38 #define SK_CAN_USE_FLOAT macro
DSkUserConfig.h67 #define SK_CAN_USE_FLOAT macro
DSkPreConfig.h84 #define SK_CAN_USE_FLOAT macro
DSkFixed.h33 #ifdef SK_CAN_USE_FLOAT
56 #ifdef SK_CAN_USE_FLOAT
DSkFloatBits.h60 #ifdef SK_CAN_USE_FLOAT
DSkFloatingPoint.h15 #ifdef SK_CAN_USE_FLOAT
DSkString.h49 #ifdef SK_CAN_USE_FLOAT
DSkScalar.h225 #ifdef SK_CAN_USE_FLOAT
/external/skia/legacy/src/animator/
DSkAnimateField.cpp44 #ifdef SK_CAN_USE_FLOAT in dump()
62 #ifdef SK_CAN_USE_FLOAT in dump()
DSkDisplayable.cpp208 #ifdef SK_CAN_USE_FLOAT in dumpAttrs()
314 #ifdef SK_CAN_USE_FLOAT in dumpValues()
378 #ifdef SK_CAN_USE_FLOAT in dumpValues()
392 #ifdef SK_CAN_USE_FLOAT in dumpValues()
DSkDisplayRandom.cpp38 #ifdef SK_CAN_USE_FLOAT in dump()
DSkDisplayPost.cpp79 #ifdef SK_CAN_USE_FLOAT in dump()
134 #ifdef SK_CAN_USE_FLOAT in dump()
DSkAnimateSet.cpp42 #ifdef SK_CAN_USE_FLOAT in dump()
DSkDisplayType.h17 #ifdef SK_CAN_USE_FLOAT
DSkScriptTokenizer.cpp1282 #ifdef SK_CAN_USE_FLOAT
1292 #ifdef SK_CAN_USE_FLOAT
1298 #ifdef SK_CAN_USE_FLOAT
1367 #ifdef SK_CAN_USE_FLOAT
1448 #ifdef SK_CAN_USE_FLOAT
1484 #ifdef SK_CAN_USE_FLOAT
1510 #ifdef SK_CAN_USE_FLOAT in UnitTest()
DSkDisplayTypes.cpp84 #ifdef SK_CAN_USE_FLOAT in dump()
DSkScript.cpp1647 #ifdef SK_CAN_USE_FLOAT
1659 #ifdef SK_CAN_USE_FLOAT
1672 #ifdef SK_CAN_USE_FLOAT
1743 #ifdef SK_CAN_USE_FLOAT
1824 #ifdef SK_CAN_USE_FLOAT
1876 #ifdef SK_CAN_USE_FLOAT
DSkScriptDecompile.cpp158 #ifdef SK_CAN_USE_FLOAT in decompile()
DSkAnimateBase.cpp94 #ifdef SK_CAN_USE_FLOAT in dump()
DSkDisplayEvent.cpp107 #ifdef SK_CAN_USE_FLOAT in dumpEvent()
/external/skia/gyp/
Dcommon.gypi46 'SK_CAN_USE_FLOAT',
51 'SK_CAN_USE_FLOAT', # we can still use floats along the way
/external/skia/legacy/src/core/
DSkEdge.h46 #ifdef SK_CAN_USE_FLOAT in dump()
DSkCordic.cpp200 #ifdef SK_CAN_USE_FLOAT
206 #if defined(SK_SUPPORT_UNITTEST) && defined(SK_CAN_USE_FLOAT)
DSkFloat.cpp271 #ifdef SK_CAN_USE_FLOAT
298 #ifdef SK_CAN_USE_FLOAT in UnitTest()
DSkFloatBits.cpp155 #ifdef SK_CAN_USE_FLOAT

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