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Searched refs:SND_ATTENUATION (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h62 #define SND_ATTENUATION (1<<1) // a byte macro
Dsv_main.cpp158 field_mask |= SND_ATTENUATION; in SV_StartSound()
165 if (field_mask & SND_ATTENUATION) in SV_StartSound()
Dcl_parse.cpp118 if (field_mask & SND_ATTENUATION) in CL_ParseStartSoundPacket()
/external/quake/quake/src/QW/client/
Dprotocol.h206 #define SND_ATTENUATION (1<<14) // a byte macro
Dcl_parse.c804 if (channel & SND_ATTENUATION) in CL_ParseStartSoundPacket()
/external/quake/quake/src/QW/server/
Dsv_send.c402 channel |= SND_ATTENUATION; in SV_StartSound()
419 if (channel & SND_ATTENUATION) in SV_StartSound()