Searched refs:SOLID_BSP (Results 1 – 15 of 15) sorted by relevance
137 if (ent->u.v.solid == SOLID_BSP) in SV_HullForEntity()388 if (ent->u.v.solid == SOLID_BSP && in SV_LinkEdict()743 if (ent->u.v.solid == SOLID_BSP && in SV_ClipMoveToEntity()769 if (ent->u.v.solid == SOLID_BSP && in SV_ClipMoveToEntity()832 if (clip->type == MOVE_NOMONSTERS && touch->u.v.solid != SOLID_BSP) in SV_ClipToLinks()
136 #define SOLID_BSP 4 // bsp clip, touch on edge, block macro
284 if (trace.ent->u.v.solid == SOLID_BSP) in SV_FlyMove()515 pusher->u.v.solid = SOLID_BSP; in SV_PushMove()648 pusher->u.v.solid = SOLID_BSP; in SV_PushRotate()1035 if (ent->u.v.solid == SOLID_BSP) in SV_WalkMove()
1162 ent->u.v.solid = SOLID_BSP; in SV_SpawnServer()
137 if (ent->v.solid == SOLID_BSP) in SV_HullForEntity()734 if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) in SV_ClipToLinks()895 if (check->v.solid != SOLID_BSP && in SV_TestPlayerPosition()
1256 if (check->v.solid == SOLID_BSP in AddLinksToPmove()1276 if (check->v.solid == SOLID_BSP) in AddLinksToPmove()1321 if (check->v.solid == SOLID_BSP in AddAllEntsToPmove()1338 if (check->v.solid == SOLID_BSP) in AddAllEntsToPmove()
270 #define SOLID_BSP 4 // bsp clip, touch on edge, block macro
376 ent->v.solid = SOLID_BSP; in SV_SpawnServer()
290 if (trace.ent->v.solid == SOLID_BSP) in SV_FlyMove()465 pusher->v.solid = SOLID_BSP; in SV_Push()
405 if (entity->v.solid == SOLID_BSP) in SV_StartSound()
578 self.solid = SOLID_BSP;608 self.solid = SOLID_BSP;623 self.solid = SOLID_BSP;
114 self.solid = SOLID_BSP;
183 self.solid = SOLID_BSP;319 self.solid = SOLID_BSP;
492 self.solid = SOLID_BSP;764 self.solid = SOLID_BSP;
264 float SOLID_BSP = 4; // bsp clip, touch on edge, block