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Searched refs:SOLID_BSP (Results 1 – 15 of 15) sorted by relevance

/external/quake/quake/src/WinQuake/
Dworld.cpp137 if (ent->u.v.solid == SOLID_BSP) in SV_HullForEntity()
388 if (ent->u.v.solid == SOLID_BSP && in SV_LinkEdict()
743 if (ent->u.v.solid == SOLID_BSP && in SV_ClipMoveToEntity()
769 if (ent->u.v.solid == SOLID_BSP && in SV_ClipMoveToEntity()
832 if (clip->type == MOVE_NOMONSTERS && touch->u.v.solid != SOLID_BSP) in SV_ClipToLinks()
Dserver.h136 #define SOLID_BSP 4 // bsp clip, touch on edge, block macro
Dsv_phys.cpp284 if (trace.ent->u.v.solid == SOLID_BSP) in SV_FlyMove()
515 pusher->u.v.solid = SOLID_BSP; in SV_PushMove()
648 pusher->u.v.solid = SOLID_BSP; in SV_PushRotate()
1035 if (ent->u.v.solid == SOLID_BSP) in SV_WalkMove()
Dsv_main.cpp1162 ent->u.v.solid = SOLID_BSP; in SV_SpawnServer()
/external/quake/quake/src/QW/server/
Dworld.c137 if (ent->v.solid == SOLID_BSP) in SV_HullForEntity()
734 if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) in SV_ClipToLinks()
895 if (check->v.solid != SOLID_BSP && in SV_TestPlayerPosition()
Dsv_user.c1256 if (check->v.solid == SOLID_BSP in AddLinksToPmove()
1276 if (check->v.solid == SOLID_BSP) in AddLinksToPmove()
1321 if (check->v.solid == SOLID_BSP in AddAllEntsToPmove()
1338 if (check->v.solid == SOLID_BSP) in AddAllEntsToPmove()
Dserver.h270 #define SOLID_BSP 4 // bsp clip, touch on edge, block macro
Dsv_init.c376 ent->v.solid = SOLID_BSP; in SV_SpawnServer()
Dsv_phys.c290 if (trace.ent->v.solid == SOLID_BSP) in SV_FlyMove()
465 pusher->v.solid = SOLID_BSP; in SV_Push()
Dsv_send.c405 if (entity->v.solid == SOLID_BSP) in SV_StartSound()
/external/quake/quake/src/QW/progs/
Dmisc.qc578 self.solid = SOLID_BSP;
608 self.solid = SOLID_BSP;
623 self.solid = SOLID_BSP;
Dbuttons.qc114 self.solid = SOLID_BSP;
Dplats.qc183 self.solid = SOLID_BSP;
319 self.solid = SOLID_BSP;
Ddoors.qc492 self.solid = SOLID_BSP;
764 self.solid = SOLID_BSP;
Ddefs.qc264 float SOLID_BSP = 4; // bsp clip, touch on edge, block